I'm like a compiler. I only point out things that are done wrong.
means I pick it fairly regularly.
means I won't pick it often, but I won't walk off the pad if I pick it on accident.
means I'll probably stop and walk off at some point.120 Red DX:
First off, I don't like this song. Something about it just grates a bit.
Okay, you're accenting a special sound by putting an arrow in an odd place. 4 measures later, and that sound isn't accented that way. Why?
I'm opposed to 16th stepjumps just on general principles.
Overall:

8-bit Trip DX:
The gallop section in the beginning reminds me of the gallops in ! DX, but toned down. I would take the crossovers out of the gallops because they're not fun enough to warrant expending the energy to crossover when it's less work to double step them.
All of the other 32nd drills, you were careful not to end with a candle. Then the second to last one ends with a candle. It's be more consistent to change that down arrow to a right arrow. Also, it seems a bit much to put a crossover right after a 32nd drill, which happens earliear in the chart.
Overall:

A Yodeler In Texas DX:
Ew.
just because of the song.Also, I dislike jump abuse and mine dodging.
Overall:

Abaddon DX:
Actually not bad. My only gripe is that the jumps don't seem justified. Other than that, I'd like to pad it.
Overall:

Anubis (Neko Industrial Mix) DX:
This one is fun, so I have a 97.59% on it. The pad changes and crossovers in it all flow smoothly.
Overall:

Chronon DX:
I want to like this because of the song, but I just can't.
Okay, there's something going on in this section, but I don't feel like it's worth doing. This is what i refer to as "whack-a-mole", placing steps as if they were moles coming up in a whack-a-mole game where you want the player to lose. So I just put one foot on each pad for this chart whenever it has 16ths. It'd be better if the streams weren't broken up by jumps, because each jump inserts that little bit of uncertainty over whether the next step is ambiguous or not, and wondering if the jumps are meant to be done in a crossed over position.
This mine dodging is just irritating. I haven't hit them, but it's still irritating to have to switch to a one foot hop after each jump. If you're trying to imitate Mythology DX, you should know that Mythology did it to indicate footswitches.
Overall:

Colossus DX:
This seems more like an 11 than a 10. Other than that, this looks like a good chart.
Overall:

Crowdpleaser DX:
You start offcenter, then the first jump has a misleading step after it. Not filling me with hope for the rest of the chart. Then the rest is loaded with jumps there for their own sake, and some freeze trick doublestepping.
Overall: grecent: I'd pad it a couple times if the pack was on groovestats.
Death From Above DX:
Machinae Supremacy is the reason I haven't played this yet.
Ahahaha, the song that actually has the hard drum hits that would justify jumps, doesn't have jumps on them. Sure, they'd be two 16th jumps, but it's only 126 bpm, and they'd make sense. Other than that, good chart.
Overall: grexcellent:
Destination (Relapse) DX:
This looks reasonable for 200 bpm stream.
Overall:
(can't stream 170, let alone 200)Destination ~Rapture~ DH:
The 8th crossovers aren't really fun at this speed. They stopped being fun about 40 bpm ago. That 2367 jump hand near the end is irritating just on principle, even with that stop that's supposed to give you extra time to get down for it.
Overall:

Disconnected Apotheosis DX:
Oh gods, its the most over remixed song in DDR mixed with the most over remixed song in ITG. Neither song ever deserved even one remix, much less the dozen or so they've each had.
I can't see this crossover mess being fun. Or a 12.
Overall:

Disconnected Exodus DX:
Made my exodus from reviewing this after 30 measures. It's another disconnected crossover mess, I don't feel like I need to see the rest of it.
Overall

Disconnected HK Retro Mix DX:
Skipping because disconnected.
Dr. Boom-Bombay:
Skipping because Dr. Bombay.
Dynamo DX:
This song looked good until this came up:
Why would you ever use that 673 pad change that's in m42?
Then later the jumps start getting ambiguous.
Overall:

Early Birdie DX:
This looks good, I just don't want to play something where I have to read 50 bpm and 200 bpm with the same speed mod.
Overall:

Elder God Shrine DX:
I play this all the time. 98.75%, I think. The hands made perfect sense my first time. The only things I don't like are the misleading start, and the ambiguous step at the end. The first step is on 5, so you think it's starting in the center, but it's not.
Overall:

End Of Line DX:
I'd play this more if 12s weren't so tiring. I don't like the use of rolls in this chart because they get dropped if my timing drifts even a bit outside the fantastic window. It's irritating to have a roll drop and lose points when you're doing exactly what you're supposed to, but with very slightly off timing.
If this had the HDVO inspired streams the singles has, I would never play it.
Overall:

I might do more later.







