Rebirth 2 doubles discussion

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Rebirth 2 doubles discussion

Postby Kyzentun on Fri Apr 27, 2012 4:59 am

All from looking over the 2.0 charts in edit mode, unless I state that I've padded them.
I'm like a compiler. I only point out things that are done wrong.
:excellent: means I pick it fairly regularly.
:great: means I won't pick it often, but I won't walk off the pad if I pick it on accident.
:wayoff: means I'll probably stop and walk off at some point.

120 Red DX:
First off, I don't like this song. Something about it just grates a bit.
2012-04-27_014007.jpg

Okay, you're accenting a special sound by putting an arrow in an odd place. 4 measures later, and that sound isn't accented that way. Why?
I'm opposed to 16th stepjumps just on general principles.
Overall: :great:

8-bit Trip DX:
The gallop section in the beginning reminds me of the gallops in ! DX, but toned down. I would take the crossovers out of the gallops because they're not fun enough to warrant expending the energy to crossover when it's less work to double step them.
2012-04-27_012513.jpg

All of the other 32nd drills, you were careful not to end with a candle. Then the second to last one ends with a candle. It's be more consistent to change that down arrow to a right arrow. Also, it seems a bit much to put a crossover right after a 32nd drill, which happens earliear in the chart.
Overall: :grexcellent:

A Yodeler In Texas DX:
Ew. :wayoff: just because of the song.
Also, I dislike jump abuse and mine dodging.
Overall: :miss:

Abaddon DX:
Actually not bad. My only gripe is that the jumps don't seem justified. Other than that, I'd like to pad it.
Overall: :grexcellent:

Anubis (Neko Industrial Mix) DX:
This one is fun, so I have a 97.59% on it. The pad changes and crossovers in it all flow smoothly.
Overall: :excellent:

Chronon DX:
I want to like this because of the song, but I just can't.
2012-04-27_013240.jpg

Okay, there's something going on in this section, but I don't feel like it's worth doing. This is what i refer to as "whack-a-mole", placing steps as if they were moles coming up in a whack-a-mole game where you want the player to lose. So I just put one foot on each pad for this chart whenever it has 16ths. It'd be better if the streams weren't broken up by jumps, because each jump inserts that little bit of uncertainty over whether the next step is ambiguous or not, and wondering if the jumps are meant to be done in a crossed over position.
2012-04-27_013501.jpg

This mine dodging is just irritating. I haven't hit them, but it's still irritating to have to switch to a one foot hop after each jump. If you're trying to imitate Mythology DX, you should know that Mythology did it to indicate footswitches.

Overall: :decent:

Colossus DX:
This seems more like an 11 than a 10. Other than that, this looks like a good chart.
Overall: :grexcellent:

Crowdpleaser DX:
You start offcenter, then the first jump has a misleading step after it. Not filling me with hope for the rest of the chart. Then the rest is loaded with jumps there for their own sake, and some freeze trick doublestepping.
Overall: grecent: I'd pad it a couple times if the pack was on groovestats.

Death From Above DX:
Machinae Supremacy is the reason I haven't played this yet.
Ahahaha, the song that actually has the hard drum hits that would justify jumps, doesn't have jumps on them. Sure, they'd be two 16th jumps, but it's only 126 bpm, and they'd make sense. Other than that, good chart.
Overall: grexcellent:

Destination (Relapse) DX:
This looks reasonable for 200 bpm stream.
Overall: :missing: (can't stream 170, let alone 200)

Destination ~Rapture~ DH:
The 8th crossovers aren't really fun at this speed. They stopped being fun about 40 bpm ago. That 2367 jump hand near the end is irritating just on principle, even with that stop that's supposed to give you extra time to get down for it.
Overall: :grecent:

Disconnected Apotheosis DX:
Oh gods, its the most over remixed song in DDR mixed with the most over remixed song in ITG. Neither song ever deserved even one remix, much less the dozen or so they've each had.
I can't see this crossover mess being fun. Or a 12.
Overall: :miss:

Disconnected Exodus DX:
Made my exodus from reviewing this after 30 measures. It's another disconnected crossover mess, I don't feel like I need to see the rest of it.
Overall :miss:

Disconnected HK Retro Mix DX:
Skipping because disconnected.

Dr. Boom-Bombay:
Skipping because Dr. Bombay.

Dynamo DX:
This song looked good until this came up:
2012-04-27_024051.jpg

Why would you ever use that 673 pad change that's in m42?
Then later the jumps start getting ambiguous.
Overall: :decent:

Early Birdie DX:
This looks good, I just don't want to play something where I have to read 50 bpm and 200 bpm with the same speed mod.
Overall: :great:

Elder God Shrine DX:
I play this all the time. 98.75%, I think. The hands made perfect sense my first time. The only things I don't like are the misleading start, and the ambiguous step at the end. The first step is on 5, so you think it's starting in the center, but it's not.
Overall: :excellent:

End Of Line DX:
I'd play this more if 12s weren't so tiring. I don't like the use of rolls in this chart because they get dropped if my timing drifts even a bit outside the fantastic window. It's irritating to have a roll drop and lose points when you're doing exactly what you're supposed to, but with very slightly off timing.
If this had the HDVO inspired streams the singles has, I would never play it.
Overall: :grexcellent:

I might do more later.
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Re: Rebirth 2 doubles discussion

Postby Telperion on Fri Apr 27, 2012 8:01 am

Toy Soldiers DX:

Overall: Image

The Man With The Tuxedo DX:

Overall: Image


I might do more later.
I really might, I've not yet codified my thoughts on Rebirth 2 doubles

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Re: Rebirth 2 doubles discussion

Postby biosfear on Fri Apr 27, 2012 5:57 pm

no offense to whoever wrote all the rebirth and rebirth 2 stuff, but i hate all of it and will never play it.
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Re: Rebirth 2 doubles discussion

Postby Captain Black on Fri Apr 27, 2012 6:29 pm

Good thing you said no offense, that was almost offensive there for a minute.
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Re: Rebirth 2 doubles discussion

Postby /// on Fri Apr 27, 2012 7:05 pm

biosfear wrote:no offense to whoever wrote all the rebirth and rebirth 2 stuff, but i hate all of it and will never play it.

That's the same as telling a cook "No offense, but your meals are terrible and I wouldn't feed any of that shit to my dog."
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Re: Rebirth 2 doubles discussion

Postby Kyzentun on Fri Apr 27, 2012 8:10 pm

/// wrote:
biosfear wrote:no offense to whoever wrote all the rebirth and rebirth 2 stuff, but i hate all of it and will never play it.

That's the same as telling a cook "No offense, but your meals are terrible and I wouldn't feed any of that shit to my dog."

Well, at least he wasn't racist.

Let's compare two charts by the same author for relative consistency.
Force Feedback DX has mines to remind the player of footswitches.
Ninja Boy DX has mines to remind the player that KoL likes mine dodging.

I'm just going to stop there because it looks like KoL and friends have reasons for making charts the way they do, and reviews aren't going to change that much.
mute wrote:contender for saddest post ever
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Re: Rebirth 2 doubles discussion

Postby SM MaxX on Sat Apr 28, 2012 4:24 am

biosfear wrote:no offense to whoever wrote all the rebirth and rebirth 2 stuff, but i hate all of it and will never play it.


Ouch

I'd contribute to this but I don't play Rebirth/2 that much anymore so all I know is Toy Soldiers is quite possibly the dumbest thing I've ever seen (no offense).
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Re: Rebirth 2 doubles discussion

Postby Captain Black on Sat Apr 28, 2012 3:15 pm

SM MaxX wrote:
biosfear wrote:no offense to whoever wrote all the rebirth and rebirth 2 stuff, but i hate all of it and will never play it.


Ouch

I'd contribute to this but I don't play Rebirth/2 that much anymore so all I know is Toy Soldiers is quite possibly the dumbest thing I've ever seen (no offense).


I KNOW ISNT IT AWESOME?!
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Re: Rebirth 2 doubles discussion

Postby Kyzentun on Sat Apr 28, 2012 3:29 pm

Captain Black wrote:
SM MaxX wrote:
biosfear wrote:no offense to whoever wrote all the rebirth and rebirth 2 stuff, but i hate all of it and will never play it.


Ouch

I'd contribute to this but I don't play Rebirth/2 that much anymore so all I know is Toy Soldiers is quite possibly the dumbest thing I've ever seen (no offense).


I KNOW ISNT IT AWESOME?!

You're all just complaining because you're short and/or inflexible. It flows well enough when you remember to doublestep the 8ths in the stretch sections.
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Re: Rebirth 2 doubles discussion

Postby SM MaxX on Sat Apr 28, 2012 3:58 pm

Yeah sure... that's why were complaining. :roll:

I mean the very thought of putting arrows ON POLAR OPPOSITE SIDES OF THE PADS has nothing to do with it. What a great stepping technique. Such flow, such elegance, such creativity... actually I'll give them that haha :roll:
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Re: Rebirth 2 doubles discussion

Postby Kyzentun on Sat Apr 28, 2012 6:24 pm

EZA wrote:Yeah sure... that's why were complaining. :roll:

I mean the very thought of putting arrows ON POLAR OPPOSITE SIDES OF THE PADS has nothing to do with it. What a great stepping technique. Such flow, such elegance, such creativity... actually I'll give them that haha :roll:

Give me an objective reason it's bad that is not based on being short and/or inflexible.
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Re: Rebirth 2 doubles discussion

Postby SM MaxX on Sat Apr 28, 2012 6:48 pm

Because it's fucking uncomfortable to the 95% of people who play it. You ever notice that no other chart even tries this sort of thing (at least in this way; I know some doubles have you jump from one side to the other sometimes)? There's probably a good reason why.

Not to mention the only thing calling for it in the music is the lyrics in a literal sense (which personally is one of the dumbest things you could accent in a simfile IMO). You can brag about how well you do on it all you want, it still doesn't make it smart patterning

You are basically defending charts like Bloodrush by saying "oh, you just aren't flexible enough to do the crossovers". Give me a break.

I realize I sound like an immature butt, it's probably thanks due to the 3 hours of sleep I got, don't mind it too much
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Re: Rebirth 2 doubles discussion

Postby Telperion on Sat Apr 28, 2012 7:05 pm

SM MaxX wrote:You ever notice that no other chart even tries this sort of thing (at least in this way; I know some doubles have you jump from one side to the other sometimes)?


Scroll up two spots on the Rebirth 2 list, You won`t be disappoint!! !

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Re: Rebirth 2 doubles discussion

Postby Kyzentun on Sun Apr 29, 2012 2:50 pm

Kyzentun wrote:
EZA wrote:Yeah sure... that's why were complaining. :roll:

I mean the very thought of putting arrows ON POLAR OPPOSITE SIDES OF THE PADS has nothing to do with it. What a great stepping technique. Such flow, such elegance, such creativity... actually I'll give them that haha :roll:

Give me an objective reason it's bad that is not based on being short and/or inflexible.

EZA wrote:Because it's fucking uncomfortable to the 95% of people who play it.

Nice reading, champ.
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Re: Rebirth 2 doubles discussion

Postby Captain Black on Sun Apr 29, 2012 5:30 pm

Kyzentun wrote:
Captain Black wrote:
SM MaxX wrote:
biosfear wrote:no offense to whoever wrote all the rebirth and rebirth 2 stuff, but i hate all of it and will never play it.


Ouch

I'd contribute to this but I don't play Rebirth/2 that much anymore so all I know is Toy Soldiers is quite possibly the dumbest thing I've ever seen (no offense).


I KNOW ISNT IT AWESOME?!

You're all just complaining because you're short and/or inflexible. It flows well enough when you remember to doublestep the 8ths in the stretch sections.


For what it's worth, that wasn't sarcasm. I grooving love toy soldiers. Anyway, I think it's important to have some charts like that. Not every chart, especially in a project like rebirth 2, has to be super-serious and conform to everyone's standards for "good" stepcharts. The point of rebirth 2 is to be fun (and I guess to be accessible). I think it meets that goal really well, especially for doubles charts. So sure, toy soldiers might not have incredible step rhetoric, but that's actually one of the things I like most about it. It's pretty refreshing to see charts nowadays that still blatantly don't care about being "proper" and conforming to expectations. Most times when some well-known stepper releases a new pack I don't even have to play it to know exactly what every song is going to be like, and that gets a little boring.
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