Doubles Tournament Expansion

Anything concerning In The Groove and/or r21.

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Re: Doubles Tournament Expansion

Postby 8ftmetalhead on Thu Mar 29, 2012 6:34 am

jesus christ I wanted to find pinkielith after I saw the vid of windeu playing it on EQD. Now I have to try that bastard tomorrow, it's gonna be grooving hilarious if I manage it.
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Re: Doubles Tournament Expansion

Postby Kyzentun on Thu Mar 29, 2012 8:37 am

TEEX wrote:(YES)
watercube pf. (rx-ver.s.p.l.)

(MAYBE)
End of Line

wat
Guess I'll have to wait for my account on AIJ to be approved so I can read what was written there.
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Re: Doubles Tournament Expansion

Postby Telperion on Thu Mar 29, 2012 9:52 am

Kyzentun wrote:
TEEX wrote:(YES)
watercube pf. (rx-ver.s.p.l.)

(MAYBE)
End of Line

wat
Guess I'll have to wait for my account on AIJ to be approved so I can read what was written there.


The r21freak pack recommendations are so far all mine (except for Zetorux throwing in Storm Raid Battle). I occasionally recommended DH (or even DM) instead of DX, and WaterCube was one of the DH's.

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Re: Doubles Tournament Expansion

Postby Kyzentun on Thu Mar 29, 2012 1:03 pm

Now I'm wondering what makes people decide a file is good for a tournament. Is it enjoyability? Whether the chart tests a particular skill? High probability of widely varied scores? Probably some mix between the three, with more weight towards enjoyability than testing a particular skill. Having different players get widely different scores seems important too, it seems too random and not as skill based when the round is decided by 2-3 excellents.

I don't really want to say one way or another whether any of these are good for a tournament until I have a clearer idea of what people think makes a chart good for a tournament. If I personally ran a tournament, I'd throw it open to whatever bullshit the player picking can pass.

For r21BIB DX charts:
BLN:
Lots of weird crossovers and a slowdown with a 32nd stream. Has some jump abuse. Also really gimmicky. I personally wouldn't enjoy it, but I could see it as a useful chart for someone who knows the gimmicks to get an easy win.

Brainstorm:
Very straightforward chart, lots of small 16th bursts. The sections with the 16th bursts feel almost like Holic, with how straightforward they are. Has some technical 8th crossover streams too. Good for a player with better straightforward FA to win against someone who relies on some 16th crossovers to get an edge.

Bringin' It Back:
No.

Chocolate Disco:
A very simple 9 with 8th crossovers and some 16th bursts. Doesn't really test anything in particular, but it's fun because it's relaxing. I think I have a tristar on this, so it's not one that would produce a gap between players either.

Coloris:
Another gimmick chart. Remember that in the first half, there's a 16th stop on every hold. Since it's an Oren G. chart, it has some sections that are extremely technical and have you reaching behind you. Most of it is straightforward though. It has a rhythmically technical slowdown. Anybody who learns the gimmicks is gauranteed a win against someone who doesn't know it as well.

Dazzling Destiny:
Starts out with a bit of jump abuse.Full of 16th stream that wanders back and forth with liberal use of candles. At 850 steps and 80 jumps, it's a stamina drainer. Not much technical turning or rhythm in here, just some gallops and 1 16th crossover.

Garyutensei:
200 bpm 16th stream. One stream is 16 measures. There is a slowdown with some 32nd bursts in it. The slowdown ends with a 32nd stream that goes straight into a 8 measure 16th stream. After that stream though, it's easy sailing. There is also a hand at the beginning and a hand at the end, but they're easy to get if you know they're there. A good chart to include for the 200 bpm stream players.

Inner Universe:
Oh god, too much jump abuse. I can tell the jumps are on the drum hits, but they make the 8ths in between them ambiguous. Leave it out.

Japnese Ninja:
A cute little song that doesn't seem to test anything in particular, until the end where it suddenly has some 16th jacks at 170 bpm. Those and the candle/staircase stream at m42 make it seem like parts of it wanted to be in a 12. It also has some jump abuse.

Sidenote: Feeling a bit burned out, entries below this will be of lower quality.

NB Rangers Return:
145 bpm stream. Starts out a bit tricky with a few 24ths, and odd 8th crossovers, but then settles down into straightforward 16ths. Probably won't produce much variance in scores because it's so straightforward. Fun in a relaxing way though.
NB Rangers Return DH is only marginally easier than DX and should have been rated 11. It's very similar to the DX.

Rockhill: (DX, not Gloves edit)
The 16th stream in this one only lets up in the middle. It's very movement heavy, with a foot only rarely hitting the same arrow twice in a row. After each little stream is either a jump or a freeze trick where the foot not on the freeze has to move to another arrow to start the next stream. Ending with 806 steps, this drains your stamina while forcing you to maintain the focus needed for the freeze tricks. A good one to include.

Shamshir Dance:
Very technical on the 8th crossovers, and lots of them. There is also a 12th stream with crossovers, and at the end is 24ths at 110 bpm going across the pads without crossovers. A good pick for a crossover player.

Slik:
An 8th footswitch near the beginning. Some 16th crossovers in short bursts. A one foot per pad section. Some 16th jacks. Technical rhythms. Overall, this chart is technical in just about every way.

Sweet Donuts:
Another one that's really easy to score on. Mostly straightforward 8ths at 200 bpm. A couple simple of 16th bursts and a couple of slowdowns. The slowdowns still catch me weirdly off guard, and I don't know why.

Turbo:
This chart can't decide on a style. Some parts are straightforward, some have 16th crossovers. There are a couple long streams. Several times there is a short 24th burst mixed into the stream.
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Re: Doubles Tournament Expansion

Postby orangelove on Thu Mar 29, 2012 2:56 pm

Forgot to mention Insane Steve's Cardinal Gate pack, which is also pretty great.
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Re: Doubles Tournament Expansion

Postby 8ftmetalhead on Thu Mar 29, 2012 3:46 pm

Gotta agree, doubles requires different techniques to consistently score, and it's entirely possible for one player to get a far better score than another, and yet have it be flipped completely next song.
I think the only main thing that could really cause that sort of difference in singles is playing a mad matt esque chart then playing a song full of 16th note crossovers or something, hah.

I think doubles requires an enjoyable chart more than anything else. I mean, I personally think anything more than a 16th note is a bit superfluous in singles (with 32nds and 24ths where appropriate of course). There are exceptions of course, but I don't particularly like having to think about how I'm supposed to hit the next arrow while I'm playing, it should have a flow to it. I think it applies especially to doubles, with the extra complexity of movement and such.

Sure, you could add extra notes for added difficulty and such, but you'd still then need to make it fill out rhythmically and maintain that nice flow that a good doubles chart will have.
Unless you're that dream to nightmare or whatever song. But then that's a horrible song no matter how you chart it.
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Re: Doubles Tournament Expansion

Postby WinDEU on Thu Mar 29, 2012 10:05 pm

Kyzentun wrote:Now I'm wondering what makes people decide a file is good for a tournament. Is it enjoyability? Whether the chart tests a particular skill? High probability of widely varied scores? Probably some mix between the three, with more weight towards enjoyability than testing a particular skill.

Yeah, this sounds about right.
Kyzentun wrote:I don't really want to say one way or another whether any of these are good for a tournament until I have a clearer idea of what people think makes a chart good for a tournament.

I'm in the process of going over all the ITG 1 & 2 officials, plus Rebirth and maybe Rebirth 2. As I'm going through each chart, I'm typing down a short summary of what the chart offers, as well as my thoughts on the chart. So, you'll definitely get a good idea of what I'm looking for anyway. :V
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Re: Doubles Tournament Expansion

Postby Kyzentun on Thu Mar 29, 2012 10:59 pm

WinDEU wrote:I'm in the process of going over all the ITG 1 & 2 officials, plus Rebirth and maybe Rebirth 2. As I'm going through each chart, I'm typing down a short summary of what the chart offers, as well as my thoughts on the chart. So, you'll definitely get a good idea of what I'm looking for anyway. :V

From what I remember of January/February, when I methodically played every ITG 1 & 2 DX chart, they all offer plenty of ambiguous jumps.
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Re: Doubles Tournament Expansion

Postby WinDEU on Fri Mar 30, 2012 6:41 am

That was definitely an issue with a good chunk of the charts, yeah.

Also, I got through looking over all of ITG 1 & 2, and will post my findings. Be warned, this post is HUGE. Here are my opinions on the officials.

[Reveal] Spoiler: ITG1
Chart summaries
Anubis: Decently difficult 10. Some interesting patterns that kind of jerk you facing the other way as you cross pads at some points, as well as an easy enough (although a little awkward) hand section. This one is a maybe for me.

Bend Your Mind: It's essentially a direct copy of the Single Expert as far as rhythms are concerned. The patterns themselves, when concerning pad flow, are really straight-forward. This also gets a maybe.

Boogie Down: Lots of after-jump ambiguity, and just generally boring 8th stream with a LOT of jumps and a completely out-of-nowhere awkward hand jump at the very end. Definite no.

Bouff: Again, lots of after-jump ambiguity which, if started on the wrong foot, leaves the player having to do very wide double-steps to correct the stream. General mediocre/bad flow as well. Nope.

Charlene: Pretty easy 9 with some small 3-note 16th clusters in there. The forced mine dodging can get quite annoying though, as you either have to hop off the arrow or essentially double-step twice (once to get off the arrow and use that same foot to hit the next, since it is the lead, and again at some point in the coming stream to correct the flow). I'll say maybe for this one.

Da Roots (Folk Mix): I like this one, actually. Unlike Charlene with the mine dodging, the instances of it in this song happen after jumps, so it doesn't really feel like you're dragging one foot along. Other than that it has generally good flow. This gets a yes, but just barely, heh.

Dawn: This is actually a really nice compliment to the Single Expert in my opinion. No hands, different rhythms, and lots (but tasteful use) of jumps. Definite yes for me, this is one of my favorites from ITG1.

Delirium: While not nearly as difficult as the Single Expert due to the lack of runs, a lot of the chart felt really awkward. Not to mention, excessive (and sometimes outright confusing) use of jumps as well. I'm gonna pass on this one.

Disconnected: Nothing special about this one. Lots and lots of forced mine dodging with jumps, as well as ambiguity that usually sets up the player the wrong way. Other than that, jumps and 8th notes. Nah.

Disconnected -Hyper-: A completely different approach than the Single Expert, the rhythms are limited to 8th notes only. Lots of step-jumps involved, as well as fast pad transitions and some tricky crossovers. This is a maybe for me.

Disconnected -Mobius-: Some interesting forced anchors with the holds in the center panels. Also some complex 8th note transition runs. I'll leave this as a maybe.

Do U Love Me: Here's a breath of fresh air compared to the Single Expert chart. Lots of easy back and forth movement with 8th runs, a jump-gallop section with mine dodging that feels natural and not jagged, and a change-up in rhythms near the middle. Very fun stuff, definite yes.

Don't Promise Me: This is a pretty boring chart to be honest. Lots of simple 8th stream, jumps littered everywhere, a slowdown in which the arrows go to absolutely nothing. No thanks.

Don't Promise Me ~Happiness~: Worlds better than the original song's Double Expert. Aside from the first slowdown that has arrows that go to absolutely nothing, the rest of the chart is pretty solid with a 16th rnu to finish things off. I'll go with a maybe on this one.

Drifting Away: Meh, nothing too special about this one. Some varied rhythms but nothing too out of the ordinary. Oh and of course, a random awkward hand at the end. Low maybe for this one.

Driving Force Classical: Composed mostly of broken up 8th runs and lots and lots of lateral (but surprisingly fun) turns. There are a few random hands scattered throughout as well. I'll give this a high maybe.

Euphoria: Very fun 10 with varying rhythms and great flow. Definite yes!

Fly Away: Tough 9 with a good chunk of varying rhythms and good overall flow, as well as some tricky crossovers in the 8ths. I'd put this one in.

Fly With Me: This one's okay. Some issues with ambiguity or a few double-steps I think. Meh.

Flying High: This is pretty good. Aside from the mines immediately after jumps gimmick which is getting old fast, it has great varying rhythms and solid flow and patterning. I'll say yes.

Hand of Time: Lots of generic 8th stream with some tricky patterning. There's also a few issues of ambiguity at the beginning of the song (the first arrow is 1P Left and you're supposed to start with your right foot). I'll give it a maybe.

Hardcore of the North: Okay, I'll be honest; probably the only reason this is an 11 is because of how incredibly awkward everything seems to be. Made up rhythms in the beginning as well as fast forced mine dodging after jumps just make this not fun. Nope.

Hip Hop Jam: This one's...weird, to put it simply. The theme is 270º turns across the middle with 8th runs, which is pretty damn rough at 194 BPM. Most of them are broken up, but the ending 20 seconds or so are just unbroken 8th stream through those turns. Pretty awkward no matter how you slice it. I'll leave it as a maybe though, since it tests some really tough turning.

Hybrid: I like this one actually. The chart has really good flow and is consistant with its rhythms. I'll say yes.

I Think I Like That Sound: I didn't remember this chart at all, and I was pleasantly surprised. Reasonable mine dodging that sets the player up easily to move out of the way during offbeat 16th jacks, as well as fun patterning. Eeyup.

Infection: Seems like an average 10 to me. Pretty standard stuff, with some interesting lateral turning going on near the second half. I'll say yes to this.

July: I didn't remember this one either, but holy crap this looks fun. Lots of varied rhythms and relatively easy jump sections make this a challenging but really fun 10. Definite yes.

Kagami: I don't know if I'd call this an 11 but that's kind of beside the point, heh. It's kind of confusing what the chart was trying to do at times with the rhythms and patterning. The patterning is fine for the most part but kind of was and wasn't going with the music. I'll say maybe.

Kiss Me Red: Eh, pretty uneventful 9. Nothing special about this one, I'll pass.

Land of the Rising Sun: Pretty standard 9. Nothing too special aside from a few interesting rhythms and a good amount of jumps. Maybe.

Lemmings on the Run: Here's an interesting 9 that presents some unique pad crossovers that have you facing the same way throughout. The only real gripe I have about it is those stupid forced mine jump dodges hfreywg9rutpgynu903458nu90p3u5nt0 I hate those so much you have no idea. Although, I'm willing to look past those for the sake of the rest of the chart, haha. Yes.

Let My Love Go Blind: Eh, generic 9. It does have a few interesting patterns and transitions as well as lots of step jumps. Maybe.

Mellow: 8th note streaming forever and forced mine jump dodging. Boring 9. No.

Mouth: Generally uninteresting 9 with some 16th gallop rhythms. Gonna say no on this though.

My Favourite Game: Average 9 with a few interesting spots here and there. Low maybe.

Mythology: This one's great. Some footswitching (with mine cues!) after jumps, as well as some varied rhythms throughout to keep things fresh, as well as and a climactic ending. Definite yes.

No 1 Nation: This is a really easy 10, if that. Mostly generic back and forth 8th runs, nothing special. I'll pass on this one.

Oasis: Standard 9, varying rhythms here and there as well as fun patterning and pad transitioning. I'll say yes to this.

On a Day Like Today: Rough 9 with two big runs, as well as some footswitch transitions. I'd throw this one in.

Pandemonium: Pretty well structured 12 for its time. It's just overall hard, nothing wrong with that. Yes.

Perfect: Really easy 9 with standard patterns and rhythms. Don't really see any reason for this one to be in

Queen of Light: Eh, standard 9 with more forced mine-jump dodging in a few spots. Not really feeling it.

Remember December: Fairly rough 9, varying rhythms. Not too much else going on though. I'll say maybe.

ROM-eo & Juil8: Straight-forward 9 with a few hands. Nothing special, no real reason for it to be in.

Solina: Somewhat interesting 9 with varied rhythms. Maybe.

Tell: Lots and lots of forced jumping mine dodging as well as some weird ambiguity and annoying hands. Gonna say no to this one.

Tension: Leaning towards no for this one. A good chunk of the patterning is just way too awkward, and there are pointless hands near the beginning. Nah.

The Beginning: A complete overabundance of jumps in this one. The sets of three 16ths are good for ramping up the difficulty, but other than that it just seems poorly structured overall. Nope.

The Game: Standard 9 with a lot of 16ths and a high step count. Maybe.

Torn: Even though this has a nice amount of variety, the beginning two-thirds kind of drag on for a while with how mellow the steps are. The ending kind of makes up for its otherwise lack of difficulty. Maybe.

Touch Me: Pretty much what you would expect from this song. Standard 9, good flow and expected rhythms. I guess I'll say yes to this one.

Tough Enough: Rather uninspiring as a whole. Nope.

Turn It On: Surprisingly a pretty good chart, heh. Fun progressing 3 note 16th patterns and a few varied rhythms. I'll say yes to this.

Utopia: This is a really rough 11. Where the runs would be, instead there are some pretty brutal 3 note 16th bursts that whip you from side to side. And again we have the usual random hands and jumping mine dodging. I'll say maybe.

VerTex: Really draining 12, plenty of tough turning in the runs. I'd put this one in.

Walking On Fire: Pretty well structured and difficult 9, with some varying rhythms. I'll say yes to this one.

While Tha Rekkid Spinz: Okay, I'll be blunt with this one. I hate everything about this chart. Awkward hands (I know it was aiming to be a hand chart but it's bad at doing that), as well as those weird purple notes that pop up pretty often. No no no.

Why Me: Eh, nothing too special about this one. Kind of bleh. No thanks.

Xuxa: This one's alright. Not too much to say about it. Maybe.

Zodiac: Some nice twisty patterns here at a slow tempo, ending with a kind of tricky run. Maybe.


FINAL RESULTS
"YES" VOTES BY DIFFICULTY
9s.....12
10s....5
11s....0
12s....2
TOTAL = 19 SONGS

"YES" VOTE SONGLIST

Da Roots (Folk Mix) (9)
Dawn (9)
Do U Love Me (9)
Euphoria (10)
Fly Away (9)
Flying High (9)
Hybrid (10)
I Think I Like That Sound (9)
Infection (10)
July (10)
Lemmings On The Run (9)
Mythology (10)
Oasis (9)
On a Day Like Today (9)
Pandemonium (12)
Touch Me (9)
Turn It On (9)
VerTex (12)
Walking On Fire (9)

[Reveal] Spoiler: ITG2
Chart summaries
Agent Blatant: Pretty solid 10 with some stretch jumps in the beginning, and a couple of hands that are the last few steps and are straight-forward anyway, so they aren't an issue. I'll say yes to this one.

Amore: Really awkward 9. Not much else to say about it. No thanks.

Baby Baby: Kind of fun 9 with a hand section in the middle. Some annoying mine dodging jump sections present here. Maybe.

Baby Don't You Want Me: Okay, first of all this is totally a 10, haha. There are a LOT of jerky movements that focus on the center 6 arrows, and it flows generally well. I think it would make for a good tournament pick. Yes.

Birdie: Meh, unremarkable 9 with a really awkward quad at the end. No.

Bloodrush: Really fun mid-high 11 and a nice contrast to the brutal Single Expert chart. The rhythms are a lot more broken up and the slowdown is more of a break than anything. Some tricky hands after the slowdown if you're not ready for them as well as some interesting patterning near the end with the 16ths. Definite yes.

Bumble Bee: Like the Single Expert more or less, but a lot more awkward. Nah.

Clockwork Genesis: Less awkward than the Single Expert and has some interesting patterning in the breakdown, but a non-bracketable hand in the middle that can easily catch players offguard. Maybe.

Cryosleep: Fun, easy 10 with very light step density until the last half. The beginning is uniquely challenging with its tricky jumps across the pad. I'll say yes to this.

D-Code: A nice, slow 10 with lots of jumps and some cool pad transitions. The only thing that irks me about this chart is the use of those purple notes near the halfway mark. Regardless, I'll say yes.

Destiny: I'm...honestly completely indifferent on this one, haha. I really don't know what to say about it. Easier than the Single Expert because of the lack of runs, and has some tricky hands. Maybe?

Determinator: This chart has 'awkward' written all over it, with the way the bursts are broken up, to the hand section in the middle. No.

Disconnected Disco: Your obligatory hand chart, what else can I say? Yes because it's unique in that sense and carries the theme throughout the chart.

Energizer: Has a few glaring things that would otherwise make it a really amazing chart, such as the hand sections between streams and the elongated holds on the 2P Down arrow that cover the next three 8th notes. Other than that this chart is pretty stellar. Yes.

Fleadh Uncut: Slow streamy 10 that emphasizes the middle 6 and straight forward patterning, as well as an off-beat 8th section. I think it would be good for a standard tournament 10. Yes.

Funk Factory: It's an okay chart, but there are a couple of things that stick out such as a couple of incorrect rhythms and one really awkward double step if you decide to intuitively use the closer foot after a jump. Maybe.

Get Happy: Nothing too special about this, plus obligatory awkward hand in the end. No thanks.

Go *60* Go: Not really an issue with the double chart itself (since it's present in other charts), I'm just not a fan of the really weird and inconsistent rhythms. Plus this is essentially the Single Hard. Nah.

Habanera 1: The only half-double chart (uses only the middle 6 arrows) in ITG 1/2 as far as I know, and I think it did a really good job of keeping itself interesting. Plus the hands at the ending slowdown are hilarious. Yes.

Hardcore Symphony: Extremely fun 10, very well written. It flows nicely, and it has a few short but challenging 16th runs. One of my favorites, definite yes.

High: Pretty average 9, good overall flow with a few double-step errors, but not too big a deal. I'll say maybe.

Hillbilly Hardcore: Fun little 9 with some runs and gallops. I don't see why not.

Hispanic Panic: Kind of weird in a few places, especially with those un-bracketable back hands and very short recovery times. Not feeling it.

Holy Guacamole: High-end 9 with small 16th bursts and simple mine-avoidance patterns. I'll give it a maybe.

Hustle Beach: The only thing unique that this chart really has going for it is the middle hand section, which I think is mad fun. Other than that though it doesn't really have much else to offer. I'll give it a maybe.

Incognito: Really weird 10. Overall the rhythms follow the song more closely as opposed to the Single Expert, but that's about all it has going for it. There is a hold section near the beginning which is outright confusing as far as flow is concerned, two sections with triples that come out of nowhere (a few of which are un-bracketable), and the breakdown in the middle features holds which whip you from side to side with tap notes while being anchored down. Personally I felt like it was trying too hard, and that's why I'm giving it a no.

Ize Pie: Interesting 9 with the slowdown excellently utilized. There are a few flow issues here and there though outside of it. I'll give it a maybe.

July -Euromix-: Average 9 with a few runs and a section near the beginning with sets of three 16ths that whip you around the pads. And then there's the last 6 or so measures which completely change the rhythm of the song that has been pounded into your head the entire time, hahaha. Ehh...Maybe, I guess?

Know Your Enemy: Rhythm-wise it's more or less the Single Expert, but it's patterned pretty well. I'll say yes.

Lipstick Kiss: Absolutely nothing special about this one. Nothing but broken up 8th runs, really. Pass.

Liquid Moon: Lots of unnecessary hands in which some look bracketable, some don't. Other than that the chart whips you around with 8th note patterns, and there are a fair amount of flow issues. No.

Little Kitty Mine: The first few measures showed some promise with the repeating three 16th patterns that made you turn fully, but it abandoned that idea quickly and resorted to some really annoying mine dodging. No thanks.

Monolith: This one's a really solid 12, with a few lengthy cross pad runs that are reasonably patterned, as well as scattered 16th bursts of three to whittle down your stamina. Definite yes.

My Life Is so Crazy: Pretty stretchy 9, a few flow errors here and there. I'll give it a maybe.

No Princess: Eh, pretty uninteresting 9 for the most part. I don't see anything too special about it, so I'll pass.

One False Move Kind of rough 10 with stretchy mini 16th runs at 105 that race you across the pad, and lots and lots of jumps. I'll give it a maybe.

Out of the Dark: Interesting 10 with varied rhythms and some minor flow errors. Maybe.

Psalm Pilot: Really well-structured 9 that keeps things interesting with stretchy crossovers and small 16th bursts. Yes.

Reactor: Very experimental, VERY stretchy 10 with mostly leisurely 8ths at 125. Pretty fun chart no matter how you play it, really. To top it off, the chart seals the 10 difficulty with some tricky runs to finish the song. Definite yes.

Renaissance: I honestly don't know what these 8th note runs are doing 90% of the time and it's easier for me to just doublestep the hell out of everything...which isn't fun. This one's a no for me.

Ride The Bass: Hm...something interesting that I only noticed on this playthrough of the chart. For the first half, all the jumps leading into 8th note runs are actually meant to be footswitched within the quarter note of downtime. I thought that was pretty neat. But then it goes and does that stupid purple note gimmick from the Single Expert that is there for absolutely no reason. So it gets a maybe, heh.

Robotix: Deceptively hard 11 that has some rough transitioning with broken up 16th rhythms. There are a few flow issues, as well as the last quarter of the chart not being able to make up its mind on what exactly the notes are following. Maybe.

Soapy Bubble: Basically a port of the Single Expert to the wide world of Double, except the ending is more straight-forward. Perfect flow with this chart as well, and I think it really works on Double. I'm counting it in.

Spaceman: More extremely obnoxious mine dodging with jumps. Ugh. No thanks.

Spacy Crazy Girl: Practically the same thing as Spaceman, except maybe slightly less bad? Still bad though with the mines. Nope.

Spin Chicken: Extremely tough and tricky for a 9. The chart has a bunch of various quirks to it, such as the 16th hands near the beginning, the weird hand-walk near the middle, and mini-16th runs scattered about to beef up the difficulty. Very tournament worthy, definite yes.

Summer ~Speedy Mix~ This is arguably an easy 12 with some of the runs it shares with the Single Expert. While they're more broken up and fewer in numbers, they still go across both pads. Outside of the runs, the chart is pretty well made, and utilizes some awesome stretch jump patterns. Yes.

Summer in Belize: Eh, really repetitive 11 with a middle run which looks kind of neat, but the change ups in notes are uneven with the distribution and it's easy to get lost in it. Gonna pass.

Sunshine: Most of the difficulty doesn't come from the 16th rhythms, but rather from the extremely oddball turns it throws at you. Some of them are interesting and work out, and others are just weird 270º turns which require much less effort to doublestep. I'm a bit on the fence with this one.

Sweet World: Basically the Single Expert, with slight changes to the flams here and there. I'm going with maybe.

Temple of Boom: Medium-high 10 with an 8-measure long unbroken 16th run in the middle as its difficulty spike. Other than that there are some varied rhythms to match the song. Some hands in the beginning as well as shortly afterwards, but the beginning ones aren't too tough to hit, and the ones after the runs are completely bracketable. I'll say yes.

The Message: Well, it starts off right away with an unbrcketable quad, which might catch some people off guard. Other than that there's some annoying mine placement and mine jump dodging. Nah.

This is Rock & Roll: Sticks with offbeat gallops for the majority of the chart, but it has a few other rhythms here and there. The patterning itself seems fine. Eh, maybe.

Tribal Style: I think this chart is just weird enough that I like it, haha. It has 16th jacks and multiple elongated hand sections, but is still perfectly reasonable IMO. I can see this being picked quite a bit in a tournament. Yes.

Twilight: Pretty average difficulty 10 with some hand sections and a fairly long cross pad run with simple transitioning. Patterning is alright and then there's that one turn at the very end that turned me into a pretzel. Maybe.

Typical Tropical: Average difficulty 9 with some three-note 16th bursts, as well as some stretchy 8th runs. I think this is a good 9 to throw in for the pack.

VerTex²: The hardest 13 out of all three, and very streamy. The patterns flow pretty well I think. Saying yes to this.

Visible Noise: Fairly easy 10 with varied rhythms, but a few flow issues near the beginning. Maybe.

Vonsprung Durch -Techno-: This one emphasizes footswitches quite a bit. Although, I think there are some flow issues scattered about. Maybe.

Wake Up: A fun 9 with hand holds as the main gimmick, as well as an ending 8th note run that gets more and more chaotic as it progresses. Definite yes.

Wanna Do: Particularly nasty 10 with lots and lots of three-note 16th patterns that whip you all around the place, as well as a pretty glaring double step in the beginning 16th bursts. No.

We Know What To Do: Obligatory triplet song. Pretty fun 9, gallopy, flows perfectly, has a fun hand section. All signs point to yes.

!: I'm not a fan of this chart at all. The hand sections wouldn't be as bad if the 16th runs leading into the holds didn't leave your body twisted as you did them, which makes it incredibly awkward. And then there's the gallop section right after the stop. Nope.

FINAL RESULTS
"YES" VOTES BY DIFFICULTY
9s......8
10s....10
11s....3
12s....1
13s....2
TOTAL = 24 SONGS

"YES" VOTE SONGLIST

Agent Blatant (10)
Baby Don't You Want Me (9)
Bloodrush (11)
Cryosleep (10)
D-Code (10)
Disconnected Disco (10)
Energizer (13)
Fleadh Uncut (10)
Habanera 1 (9)
Hardcore Symphony (10)
Hillbilly Hardcore (9)
Know Your Enemy (10)
Monolith (12)
Psalm Pilot (9)
Reactor (10)
Soapy Bubble (10)
Spin Chicken (9)
Summer ~Speedy Mix~ (11)
Temple of Boom (10)
Tribal Style (11)
Typical Tropical (9)
VerTex² (13)
Wake Up (9)
We Know What To Do (9)
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Re: Doubles Tournament Expansion

Postby Kyzentun on Fri Mar 30, 2012 3:30 pm

WinDEU wrote:If there is any way to hide the content of the post and let the user click a button to reveal it, let me know because the hide tags from AIJ don't work here, hahaha.

Spoiler tags let you do that here. Like this:
[Reveal] Spoiler: Example
AIJ's hide tags don't work in my browser.
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Re: Doubles Tournament Expansion

Postby WinDEU on Fri Mar 30, 2012 7:18 pm

Edited, thanks.
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Re: Doubles Tournament Expansion

Postby WinDEU on Sun Apr 01, 2012 7:23 am

Alright, just got finished with Rebirth. Here you go!
[Reveal] Spoiler: ITG Rebirth
30 Minutes Harder: This one's kind of awkward. There are a lot of instances in which the right foot is on 1P Right and the left foot needs to go to 2P Left, or vice-versa on the other side. There's also an out-of-nowhere quad on both ups and downs that can easily catch people off guard. Other than that there are some nice stream patterns that beef up the difficulty to give it its 11 rating. I'll say maybe.

Asian Crosscounter: 200 BPM, mostly 8th notes. That being said, this is actually a hard 11, heh. It is a very good test of crossovers and quick pad transitions. Definite yes.

Aurora: Fun little 9 that just so happens to be a half double! I think it would fit right in and keep Habenera 1 good company, yes.

Baby Seal: Weird rhythms overall. Patterning is okay. Maybe.

Banana Bay: For the most part it's a typical bubblegum pop 9, except that there are some surprisingly nasty laterals in some sections. It would make for an interesting 9 pick I think. Yes.

Beautiful Morning: I have to give credit to whoever wrote this. They definitely tried to keep it interesting. I just don't know if it would be picked too much, seeing as how it would likely be overshadowed by the rest of the 9s, difficulty-wise. I'll say maybe.

Burning Me Up: Pretty unique gimmick here in that there isn't a single 8th (blue) note in the entire chart. Although, it doesn't leave much to the rhythms because of it, and there is a section with some annoying mine dodge setups. I'll pass.

Calendar Girl: There isn't really anything interesting about this chart, and it just seems to drag on. No.

Charly (Halloween Mix): I think this chart has a lot to offer, with the beginning section having some fun 8th note stabs with one foot while the other foot is occupied by a hold. There are also varying rhythms throughout, as well as a tricky ending. Yes.

Cherry Blossom Whirlwind (LMK Remix): This chart seems like it has severe ADHD or something. The beginning can fail people really easily with how rapidly and without warning it completely changes sides. And I guess it's trying to keep things interesting by throwing in those gallops near the halfway point, but I don't know, they don't really seem to work in that aspect. Nah.

Chromatic Blitz: Definitely a high-end 13, I think the runs are pretty well-structured and reasonable. Yes.

Cloud Nine ana a Half: Personally I think it's more of a high 9 than a 10, but I digress. I like what this chart has to offer. A tough to read beginning with interesting anchor taps (like the ones mentioned in Charly. I really need to solidify a name for this kind of technique, haha), and when it gets to normal tempo, it has some jumpy back and forth pad transitions that look pretty fun, and some 16th bursts near the back half that bump up the difficulty. I'll say yes.

Clouds From the East: Quirky 9 with 32nd bursts. Patterning-wise it's kind of standard fare. I'll say maybe.

Come With Me: Extremely repetitive. Chart is okay, but doesn't really have much to offer in the way of patterning and varied rhythms. I don't see it being picked in tournaments.

Dead Souls: I liked where this one was going at first. Not sure if the first 8 measures of quarter notes were really necessary, but I suppose it was a simple set up for the following 8th run which utilized the same patterns. There is that questionable 16th note right before measure 57 hits, seems like it should be placed a 16th note earlier. Other than that it's a relatively easy 10 I think, and I really like the patterns used in the 8th notes. I'll say yes.

Disconnected -Sanxion7 remix-: Ugh...I REALLY want to like this file, but there are a few problems that I have with it. The first slowdown makes you go into the hands twisted away from the screen, when it's a lot easier to switch feet on the holds before the first hand hits. Another thing that caught my attention is the 24th bursts in the second half, in which some of them go to the sound it was following earlier, and some of them don't. The rest of the chart overall is pretty amazing though, and is a low 11 I think. I'll say yes to this.

Disconnected -Delight- Mix: This chart is just...weird, plain and simple. Not reallly sure what it's trying to do, aside from some awkward transitions that make you step over your leading foot, as well as a lot of awkward stretchy back and forth patterns with mines everywhere to keep the player light on their feet. No.

Do You Do You Love Me: Sad to say but this chart (and song) was really boring. Nothing really special about it aside from a few varied (and made up) rhythms. No.

Dr. Doolittle: Somewhat interesting, easy-ish 10 with scattered gallop patterns and rhythms. I'm a bit iffy on the gallop sections that were thrown in there outside the choruses just because the rest of the song's melodies cut out, as well as those lateral setups with the 2 8th note jacks into the jumps. It was consistent but didn't repeat itself when that part of the song came up again (instead opting for two different arrows for the jumps and starting facing forward). I'll say maybe.

Duality: Eh, this is a weird 12. Doesn't really feel that difficult for the most part, but for the final speedup there are some annoying tell jumps to deal with at 194 BPM. There is also an incorrect rhythm in the very beginning, as well as some flow issues, the latter of which isn't too big a deal since they land on quarter notes. But, I think we can get some better 12s in here. Nope.

Enchanted Journey: Wow. I uh...really like this chart. Perfect 10, so to speak. Absolutely yes.

Epileptic Crisis: Well, it's a LOT better than the Single Expert for starters (hah). Seems like it has alright flow, but lots of mine abuse in a few areas to makes it a little difficult to read. I'm gonna go with a maybe for this.

EternuS: This chart's pretty amazing. It has a mine column gimmick that works really well, and the patterning is fantastic. Definite yes.

Etude For a Dragon: Lots and lots of quarter note jumping action, as well as mild stretching with holds and jumps. I'll say maybe.

Galaxy9: This chart's alright. Varied rhythms, plus stretchy 8th note pad transitions. I'll give it a low yes.

Gargoyle (Original Mix): Aside from the obvious hand gimmick in the first half of the slowdown, the rhythms and patterning are pretty well structured. Everyone who picks the chart is more likely than not to just drop the slowdown holds intentionally for the hands though, so the gimmick might not be doing its job. I'll say maybe.

Get Down: Deceptively hard 13, partly because of the smaller runs containing a LOT of movement. There are a few issues with the chart thuogh, such as rolls that seem to be out of place as opposed to how they're mainly used in the big runs, as well as a few flowing issues (such as the end of measure 34). Maybe.

Ice Cold: Chart felt really empty in a lot of places, but I suppose that that's partly the song's fault as well. Still really broken up and it seems to have a few flow issues. Gonna say no.

Indulgence: Overall this seems like a pretty good 12, the only things I don't like are the later hands which twist your legs with the holds immediately prior, and the 16th jacks scattered throughout. Maybe.

Journey: Here's an easy little 10 that tests a lot of complex crossovers via 8th note runs, as well as scattered 16ths, some jumps here and there, and a gradual speedup in the beginning. Overall pretty good, I say yes.

July O-Cho 8-bit Remix: There are quite a few mini runs that whip you facing the other direction, as well as a couple of flow issues I believe. Low maybe.

King's Theme (Pixel Remix): Really awkward mine dodging in the first 16 or so measures. There are also a few other awkward sections, such as the quarter note rolls and some of the 8th note pad transitions. I'll leave it as a maybe.

Lady Bug: Eh, pretty boring 9 with some made up gallop rhythms throughout. Nope.

Last Man Standing: Really streamy 10 with basic pad transitions, and the gimmick is perfectly telegraphed in comparison to the Single Expert. Yes.

Legacy: A neat 9 with some visually tricky reading due to holds. Fun mine-dodging near the middle, and overall pretty good. I'll say yes.

Les Vacances Du Compositeur: Really fun, chill 9. A fair amount of jumping back and forth between pads, and 8th notes with fun turning that compliment the song perfectly. I think it would be an awesome 9 for the pack.

Little Red Riding Hood: Surprisingly tough 9 with a lot of turning and a bunch of 16th rhythms to compliment the song. Yes.

Machine Rhythm: Kind of awkward in some places, especially with the step jumps. I'll pass.

Machines Will Fall: Fairly easy 11 with a middle that, instead of having 24ths that don't really go to anything, instead has 16ths that get more and more wild with their movement. The rest of the chart is pretty solid too. Yes.

Me And My Lover: Pretty streamy 11 with a fair amount of hands, almost all of which are bracketable except for the last two. I think it would be pretty valueable in a tournament pack. Yes.

Megascorcher: This one's...really odd. Not in a good way, at least for me. It feels really empty for the most part, and there are some weird hands scattered throughout. Gonna say no to this.

Metallik Heart: There are a few flow issues here, plus a few awkward mine dodging spots. Other than that the chart's not bad. Maybe.

Mongolian Grill: Looks like a pretty easy 11. It was okay, but there was that one run at measure 25 that just seemed like a complete waste because it only utilized the left side. I'll say maybe.

Necropolis: Really easy hand chart. If it were harder I can definitely see it having a place in a tournament, but as it stands I don't think it has a place in the pack. Saying no only because I don't feel that it's difficult enough for what it is.

Night Time Story: Some interesting ideas going on in this chart, such as the 180s during the 8th holds, but it seems a little cluttered at times. There's also some weird mine dodging near the beginning. Maybe.

Nights in Heaven - Days in Hell: Straight-forward and easy fast-paced 10, with some small 16th runs here and there and some simple turning in the 8ths. Don't really know if it really has anything unique to it for tournament purposes though. Maybe.

Ode to Dragon: I kind of want to call this a 9. Regardless, it has some extremely well made hands that provide plenty of set up time as well as recovery and the step placement immediately afterwards. Not to mention, it has you doing hands with your feet (holding holds with your hands and doing taps with your feet), which actually work really well. There's also some varied rhythms throughout that kep it interesting. Definite yes.

One Thousand Cranes: Average difficulty 11 with a ton of varied rhythms, as well as some neat roll usage. I'll say yes.

Over The Rave: Pretty challenging 12 because of how stretchy and full of movement the runs can be. The one, singular gripe I have with this chart is at the end of measure 22, on the 1P side: a U+D jump that sets you up to hit it facing right, but there is a L+U jump an 8th note afterwards. Other than that this chart would be great for tournament play. Definite yes.

Overdrive: This chart is really weird. It also has some really weird patterning within 16th bursts. Gonna pass on this one.

Palindrome: Nothing really special about this one, just your typical 9. Maybe? It's an okay chart, I just don't know if it would be picked very often.

Popcorn: Pretty fun chart, albeit a tad repetitive near the end. It has a lot of small step jump patterns that are done in good taste, as well as a bunch of varied rhythms. Yes.

Progression: This chart disappoints me, to be honest. There are so many ignored rhythms all over the place that would have made the chart a mid 10 and very interesting, but instead it resorted to quarter note jumps. Going to say no, this could have been something really interesting.

ReaF: Personally I think it can be structured a little better, for example changing the 8th jacks between 16th bursts to things that just flow naturally. I think it would make the chart a bit more enjoyable. I'll go with a maybe on this one.

Reloading 150: This was just...uh...bad. No.

Remember December: Eh, uneventful 9 with a slowdown. Chart's okay, just not really seeing a reason for this to be in.

Rock Steady: This one's alright for the most part. I like the jacks during the stutter stops. There's also a long hand section which will throw people completely off guard if they're not ready for it. Once you know where it is though, it's not too bad. Although, I don't really see how you're supposed to do the entirety of the last 2 measures...Gonna give it a maybe.

Safety Net: I was pleasantly surprised with this one actually. It has a lot of unique things going for it, like full instant pad switches, and some interesting offbeat 8th jumps which utilize mine cues and quick pad switching, as well as some easy hands and a few spins with holds. After all that, it finishes off with a long hold walking section with some very twisty turns. Kind of quirky, I like it. Yes.

Sail AwaY: Somewhat streamy 12, but the hand sections just seem extremely out of place. Maybe.

Save the Last Dance for Me: Kind of a forgettable 9 aside from the footswitches in the 8ths. Gonna go with no though.

Shooting Star: Average 9. There are mines scattered throughout the chart which I think adds a little personality to it somehow, haha. Although, looking past that the chart is mostly straightforward, especially if you know where the slowdown is. Gonna go with maybe on this one.

Skyline: Eh, this is an okay chart. Really repetitive but that's partly the song's fault I suppose. Some basic hand sections but beyond that, not much else. Nah.

Sonic Vision: This felt like it should have been the hard chart. It was just extremely underwhelming. No thanks.

Space Space Shooter: Some of the runs seemed unproportionally harder than others at seemingly random intervals (as in, the patterning during some of the runs was extremely rough, or extremely straight forward). It's an okay 11. I say maybe.

Space War III: Fairly easy 11 with the main gimmick being anchored 8th runs via rolls on the offbeats. I think it works out pretty well and is unique. Yes.

Stars Above: Similar to Reactor's gimmick of extremely stretchy runs, and I think this is both easier because of the lack of ending runs, and harder because Stars Above is 19 BPM faster. I'll say yes to this one, it's much more fluid and less broken up than Reactor.

Stop the Music: Interesting 9 with a bunch of rhythmic variety and tasteful step-jumping. I like this one, I say include it.

Strikebeam: Pretty varied 11, rhythm-wise. The patterns provide for some interesting movement as well as a fun, slightly visually tricky hand section that makes you utilize your feet to hit hands (as in Ode to Dragon). Not to mention some VERY SKILL DETERMINANT 8TH NOTE SPINS. Yes to this.

Sugar Sweet: This is actually a pretty interesting chart. Simple 8th note runs across the pads that make you spin, but can be very easily doublestepped without needing to worry about double stepping a second time, since you have holds to correct yourself. There are also a few varied rhythms with gallops. I'll say yes to this one.

Summer: Probably more of a hard 10? Either way, the chart is alright for the most part. However, when the piano kicks in the steps decide to do something completely different, rhythm-wise. I don't really understand it, but it's consistent with the rhythms each time it occurs. A couple of step jumps that feel awkward but not a big deal there. Going to say maybe.

Supremacy: There are a few made up rhythms here and there, such as the slowdown and the ending. Other than that, I think this chart can prove valuable in a tournament, because it offers some unique jump patterns that can be visually confusing at first (not necessarily a bad thing) as well as a few stretchy patterns. I'll say yes to this one.

Synth Synth Synth: This one looks pretty fun. It takes good advantage of the swing rhythm by anchoring you around the center 6 in very fun ways. And the chart is overall pretty well structured as well. Yes.

Tears in May: Generally uninteresting 10 with a few stretchy 16th bursts, and a cool first half of an ending 8th note run that has you facing left the entire time through pad transitions as its gimmick. Maybe.

TechLo: Really fun 10 with some awesome circular 8th runs that go one way, then the other. Lots of reasonable stretch patterns with some easy 24th bursts, and a well-patterned triplet section for the last half. Definite yes.

The Man Crossing the Channel: Some of the rhythms seemed to have missed their mark by a 16th note, heh. There are some interesting ideas in here but the rhythms are very odd and a little inconsistent, plus some of the patterning is pretty awkward. Nah.

This Must Be A Dream: Those 12ths don't really seem to follow the vocals, and there is some pretty weird patterning throughout. No thanks.

Unspeakable: Generally uninteresting 9, with anchor rolls that are kind of broken because the frequency in which you have to hit them teeters right on the edge of the threshold. No.

Vi Sitter I Ventrilo Och Spelar DotA: So much unnecessary lateral turning and just general weird patterning. Not feeling it.

Vifta med Handerna: I can definitely see this being picked quite a bit in tournaments, with the varying rhythms and 12ths as well as the very tricky step jump patterns. Surprisingly pretty tiring. Yes.

We Met Dat Night: Pretty fun 11 with some varied rhythms and interesting patterns to keep things interesting for the first half, and plenty of 24th run action in the later half. Yes.

Wish: Pretty good chart overall. I was a little worried that it was going to keep that same gallop rhythm throughout the entire song but was pleasantly surprised when it was switched up, as well as the patterning becoming increasingly tougher over time. Yes.

Wish (remix): Pretty good presence of varied rhythms throughout the chart, but I'm not too sure about how well it flows. I say maybe, but I would certainly like to hear from other people on this one.

Y1: Seems like a borderline 9/10. There are some interesting backwards stretchy crossovers here and there, but otherwise kind of simple. Maybe.

You Are My Dream: Some interesting patterning used here with the 16th 3-note bursts, but the gallop sections seemed like way too much filler. Maybe.

You Wanna Me: A nice, slow song with swing rhythms throughout. The patterning looks interesting enough and the 24th runs are pretty well structured. I'll say yes.

FINAL RESULTS
"YES" VOTES BY DIFFICULTY
9s.....10
10s...13
11s....9
12s....2
13s....1
14s....0
TOTAL - 35

"YES" VOTE SONGLIST

Asian Crosscounter (11)
Aurora (9)
Banana Bay (9)
Charly (Halloween Mix) (9)
Chromatic Blitz (13)
Cloud Nine and a Half (10)
Dead Souls (10)
Disconnected -Sanxion7 Remix- (11)
Enchanted Journey (10)
EternuS (10)
Galaxy9 (10)
Journey (10)
Last Man Standing (10)
Legacy (9)
Les Vacances Du Compositeur (9)
Little Red Riding Hood (9)
Machines Will Fall (11)
Me And My Lover (11)
Ode To Dragon (10)
One Thousand Cranes (11)
Over The Rave (12)
Popcorn (10)
Safety Net (9)
Stars Above (10)
Stop the Music (9)
Strikebeam (11)
Sugar Sweet (9)
Summer (11)
Supremacy (11)
Synth Synth Synth (10)
TechLo (10)
Vifta med Handerna (12)
We Met Dat Night (11)
Wish (9)
You Wanna Me (10)
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Re: Doubles Tournament Expansion

Postby TEEX on Tue Apr 03, 2012 10:49 pm

Cross-post from AIJ:

Here's a updated summary of the stuff people said YES to in the thread, including WinDEU's most recent feedback. Check out the pack, and see if we can weed out any unnecessary stuff.
<<DOWNLOAD>>

[Reveal] Spoiler:
63HiiraossHuikgoeH53
240
A Yodeler In Texas
A-KLIMATIZE
Agent Blatant
Allegretto
amen iraq
Ancient Groove
Anubis
Asian Crosscounter
Aurora
Baby Don't You Want Me
Banana Bay
Bend Your Mind
bln
Bloodrush
brainstorm
bringin it back
Captain Murasa's Ass Anchor (buribu-remix)
Celt-a-Skelter
Charly
chocolate disco
Chromatic Blitz
Clockwork Genesis
Cloud Nine and a Half
Collapse Day
Colossus
CROSS GRUDGE
Crowdpleaser (Drop the Mic Mix)
Cryosleep
D-Code
Da Roots
Dawgs In Da House
Dawn
Dawn (Perpetual Mix)
Dead Souls
Deconstruction Star
Decoration Battle
Destination ~Rapture~
Disconnected -hyper-
Disconnected (Sanxion7 remix)
Disconnected Disco
Disconnected Exodus
Do it All Night
Do U Love Me
Dr. Doolittle
Drifting Away
Dust to Dust
Dynamo
Elder God Shrine
Enchanted Journey
Energizer
EternuS
Euphoria
Evil Railway
EVO66
Exotica
Fleadh Uncut
Fly Away
Fly Away To India
Flying High
For Lovers Not Fighters (Tsukasa Remix)
Four-Dimensional Warp Device
Galaxy9
Gargoyle
Habanera 1
Hardcore of the North
Hardcore Symphony
Hillbilly Hardcore
Hybrid
I Think I Like That Sound
Infection
Injection Of Love
J Bong
japanese ninja no. 1
Journey
July
Kagami
King's Theme
Know Your Enemy
La Samba de la Vida
Last Man Standing
Legacy
Lemmings on the Run
Les Vacances Du Compositeur
Little Red Riding Hood
Luna Booma
Machines Will Fall
MASCARADA
Me And My Lover
Monolith
Mythology
Night Flight to Tokyo
Nitronic
No1 Nation
Oasis
Ode to Dragon
On a Day Like Today
One Thousand Cranes
Oriental Dark Flight
Over the Rave
Pandemonium
Pernicious Deed [Telperion]
Plasma Bomber's Stage
Popcorn
Progression
Psalm Pilot
Reactor
Right Back Up
Rock Steady
Roppongi Carillon
Safety Net
Samba Metropolitania -Toy Box Remix- (Stage 3-B)
Savior of the Sky
Scarlet Eyes
Science Reliance
Sexual Healing (Speed Mix)
Shooting Star
Shooting Star (Rebirth)
slik
Soapy Bubble
Sounds of Life
Space Space Shooter
Space War III
Spin Chicken
Stars Above
Stop the Music
storm raid battle
Strikebeam
Sugar Sweet
Summer ~Speedy Mix~
Superfantastico
Supremacy
Synth Synth Synth
TechLo
Temple of Boom
The Man Crossing the Channel
The Man With The Tuxedo
The Mystery in Your Town
thunder cepter
Touch Me
Toukarenjou [Telperion]
Toy Soldiers
Tribal Style
True Love
tsugihagi Construction
Turn It On
Tutti Frutti Summer Love
Typical Tropical
Under the Sky
Underwater Regret
Unemotional Skyscraper
Unidentified Flying Dance Fantasy
Valenti
VerTex
VerTex^2
Vifta med Handerna
Wake Up
Walking on Fire
Wanna Do
watercube pf. (rx-ver.s.p.l.)
We Know What To Do
We Met Dat Night
While Tha Rekkid Spinz
Wish
Wish Remix
You Wanna Me
Zodiac
Zoo Zone [Telperion]


Also, in case you missed it in my previous post, here's an additional minipack of other files people proposed. Please check them out.

Individually Proposed Doubles Charts
Cheeseburger (Revolver)
Ergosphere (TEEX)
Bounce Bounce Bounce (Telperion)
Nightmare (Telperion)
Tougen (Telperion)
Twinkle Wonderland (Telperion)
Monkey Fingers (Zetorux)

Oh and Pinkielith.zip
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Re: Doubles Tournament Expansion

Postby Kyzentun on Tue Apr 03, 2012 11:07 pm

Disconnected Disco is in there, you can throw that out. It has that 2456 hold with the 37 tap in the middle, which is painful all by itself. The 16ths in it also feel really over the top, as if M Emirzian just wanted them to be a pain in the ass.
Autoload (ITG3), Elder God Shrine (Rebirth 2), and Prison of Passion (Rebirth 2) are all better charts with substantial hands.

Edit: Got off my ass and made sure all the stuff of mine I listed earlier is on ZIV. Thread
I honestly think most of these are good enough for a tournament.
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Re: Doubles Tournament Expansion

Postby Slayer³ on Wed Apr 04, 2012 10:05 am

Kyzentun wrote:Disconnected Disco is in there, you can throw that out. It has that 2456 hold with the 37 tap in the middle, which is painful all by itself.


I disagree. Disconnected Disco is one of the few charts with hands that follows its theme throughout the entire song. (not just for a few parts), with hands.

That hold is simple to do. (there's a few ways you can position yourself for it some easier than others).
You can: knee + knee, 2x feet, 2x hands, etc.


Hey WinDEU, a lot of players consider Over the Rave DX a 13 (I agree with this I find it much harder than any of the 13s and some of the easier 13s like PFB and Energizer)
http://www.groovestats.com/index.php?pa ... hartid=389

What are your thoughts on this?
Slayer³
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