Stepmania Song Packs

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Re: Stepmania Song Packs

Postby MacGravel on Wed Feb 11, 2009 11:07 pm

Blazing wrote:That said, the gimmicks in Skeletones are awesome.


Thanks, haha. The file is about a year old. :oops:
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Re: Stepmania Song Packs

Postby Patashu on Wed Feb 11, 2009 11:40 pm

tripping contact is over a year old too, lol :twisted:
marbles was over a year old but I forced myself to polish it up a bit, it still has too many freezes tho
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Re: Stepmania Song Packs

Postby TEEX on Thu Feb 12, 2009 12:08 am

Well, Dark Chancellor's Pack (formerly RF2) was in the works for a good 11 months, right? I can see how those files could be over a year old if they just were just sitting there unreleased with the rest of the other pack submissions.

As for Marbles, the freezes are easy to trip on, but they didn't really hurt the file though. I like how despite the song's speed, the patterns were easy enough for me to coordinate.
And for the other songs:

Cross Time: :( I'll stick to Laggy's keyboard chart.

Open Your Mind: was alright, but the use of "climax theory" at the end completely ruined it.

Express Love: Used way more jumps than necessary, but overall not bad. The 32nd bursts were fun and I like how the odd-colored notes followed the intro. You don't commonly see that in eurobeat files.

Cities Of The Future Radio Edit: Awesome

Don't Make Me Wild Like You: Awesome

Drove Through Ghosts To Get Here: This is what I was talking about ESPECIALLY when I mentioned how people went out of their way to step every fraction of sound. It was incredibly well done, but it became very annoying in the second half to constantly mash 32nds and quads.

Konoko: After playing this, it became so obvious how bad Konami messed up their cut. In this file, the notation makes a lot more sense. That aside, it's well done.

Skeletones: Awesome job as always, MacGravel! It might have something to do with the fact that you step for index, but your files never abuse anything and they always turn out fun. :D
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Re: Stepmania Song Packs

Postby Patashu on Thu Feb 12, 2009 12:47 am

stargroup refused to make an easier chart to drove through ghosts, lol
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Re: Stepmania Song Packs

Postby Kyzentun on Thu Feb 12, 2009 1:03 am

I'm not a keyboard player, but I'm downloading this to see what it's like.
Pad 13s are about as hard as I can do on keyboard, plus I imagine what it would be like on pad, and that often makes me dislike a keyboard chart.
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Re: Stepmania Song Packs

Postby Blazing on Thu Feb 12, 2009 4:26 pm

Well, in that case you probably won't like these.
I'm enjoying the pack (even though I suck at spread), but I'm also awaiting (or planning) some inevitable pad re-steps.
RODD wrote:I want to one day play without my shirt on so i can feel the breeze and be like Flash 8)
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Re: Stepmania Song Packs

Postby Patashu on Thu Feb 12, 2009 5:41 pm

Heh, what do you think deserves it most?
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Re: Stepmania Song Packs

Postby TEEX on Thu Feb 12, 2009 6:10 pm

Blazing wrote:I'm also awaiting (or planning) some inevitable pad re-steps.

Whatever you or anyone else decides to do, do a good job. The music overall is awesome and deserves to be done justice if re-stepped.
:wink:

But yeah, it's definitely one of the hardest spread packs I've played. As far as difficulty, ODI2 doesn't have shit on it.
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Re: Stepmania Song Packs

Postby Blazing on Thu Feb 12, 2009 6:15 pm

TEEX wrote:The music overall is awesome

That's basically the whole reason for re-stepping any of it. It's like stepping awesome stuff yourself minus the difficulty of thinking up rhythms or making a skeleton. :roll:
RODD wrote:I want to one day play without my shirt on so i can feel the breeze and be like Flash 8)
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Re: Stepmania Song Packs

Postby Kyzentun on Thu Feb 12, 2009 6:15 pm

Blazing wrote:Well, in that case you probably won't like these.

Yeah. Can't even do half a 4. I'll stick to playing pad files.
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Re: Stepmania Song Packs

Postby Patashu on Thu Feb 19, 2009 7:51 am

Speaking of keyboard packs, BlueXoon 2 just released. Provides a nice contrast to DCP and essentially doubles the number of new files to master the stepmans on.
http://www.megaupload.com/?d=38A939VJ

Buizel wrote:Buizel's Top 5 of this pack:

5 - Chokehold - NTM vs Trumaestro
4 - Owni - Kommi
3 - Black Apple - SacredInsanity and Buizel
3 - DMG Guitar - Synexi and Kommi
2 - Of course you need and need etc me - Kommi I think
1 - Pure Ruby - Cyrenics

Kommisar wrote:my top 5 from this pack

1. Marmalade Reverie
2. DMG Guitar
3. 0x1311
4. Border of Life
5. End of the Moonlight

moches wrote:favorites
Of Course You Need and Need and Need Cheese
Midnight
Marmalade Reverie
Tuesday Bluesday (ohi)
Kickflip
All About Us
End of the Moonlight
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Re: Stepmania Song Packs

Postby Kommisar on Thu Feb 19, 2009 3:10 pm

bluexoon2 is more of an amateurish pack while dark chancellors is more technical and sophisticated. both offer a good variety of files.
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Re: Stepmania Song Packs

Postby TEEX on Fri Feb 20, 2009 4:02 am

I should have submitted to Xoon2. I'm gonna go ahead and pull the "I was busy" excuse lol.
I still have yet to go through all the songs, but the few that I played were pretty cool.
Black Apple is a great song, and I was actually planning on stepping it for pad for sometime since I have the album (dibs btw). I though the chart was only decent though. I don't know how to explain it. For a song that awesome, I think they could have done better than a generic anime background.

The Illusionist - awesome song, very repetitive chart.

I LOVED Thanh's End of the Moonlight. That's dumb how it didn't get into Dark Chancellors. I guess they didn't feel like making new graphics.
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Re: Stepmania Song Packs

Postby Revolver on Fri Feb 20, 2009 8:45 am

DCP is pretty cool, but the mine usage is dumb in a lot of the charts. Randomly throwing mines in keyboard charts isn't really creative, haha. They work at times, though. I plan on stepping a couple songs from this for pad (Divine Service, Dragon's Eye [might be a bitch to do], Sin).

I haven't checked out Xoon2, but I'm downloading it.
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Re: Stepmania Song Packs

Postby Patashu on Fri Feb 20, 2009 7:18 pm

The mentality behind the mine usage is that 'If anyone finds these too annoying they can easily turn them off using nomines, since removing mines doesn't effect the way a chart flows like removing hands or removing holds does'
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