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SM MaxX wrote:I just call it Speedcore in a can


NotChaosUnown wrote:Wow, I never thought I'd see such a simple concept be taken to such an overcomplicated level. Not that I don't appreciate the time you put into this tutorial, this is just way different from how I input gimmicks.

Gazebo wrote:NotChaosUnown wrote:Wow, I never thought I'd see such a simple concept be taken to such an overcomplicated level. Not that I don't appreciate the time you put into this tutorial, this is just way different from how I input gimmicks.
Waaaaaaiiiiiiit. Didn't I teach you basically this exact method while you were making Pirate Hooker?
FURR wrote:i guess this song was Like *Meat*
lol insane : fantastic count
that song is too long and hard )
how'd you think should i pass songs 12+Expers with high BPMs(Meat like that song)




mudkyp wrote:Gazebo wrote:Waaaaaaiiiiiiit. Didn't I teach you basically this exact method while you were making Pirate Hooker?
Just post it, then.
ChaosUnown wrote:Gimmicks most of the time are mostly personal preference, so I can't blame you for not being comfortable with the gimmicks. But to me most of them did sit right, but I couldn't give a lot of variation as I'm just learning the proper calculations to the gimmicks, now if I could learn things like 4x and .5x stutters, slingshot and hiccup gimmicks (And much more multiplier numbers), I could definitely make a more appealing gimmick chart.
Gazebo wrote:Ah, well if you want to learn more stutters, those are easy to teach, I'll just go ahead and give a primer here. (BPM gimmicks and stop/BPM gimmick combinations are more difficult so I'll have to hold off on those)
Stop length = M x L x C
Magic number: M = 60/BPM (this is the number of seconds in one beat)
Length coefficient: L = The length of your stutter in beats. 1 for a 4th note, 1/2 for an 8th note, 1/3 for a 12th note, 1/4 for a 16th note, etc. also 3/4 for three 16th note length, etc.
Speed coefficient: C = 1 - (1/S), where S is your stutter speed, so for a 1.5x stutter, C = 1 - (1/1.5) = 1/3, for a 2x stutter, C = 1 - (1/2) = 1/2, for 4x, C = 1 - (1/4) = 3/4
So as an example, for 4x speed stutters on 8th notes at 140 BPM,
M = 60 / 140 = 0.42857
L = 1/2
C = 1 - (1/4) = 3/4
So your stop length should be 0.42857 x (1/2) x (3/4) = 0.160714 s... you'll have to apply the corrections as usual.

FURR wrote:i guess this song was Like *Meat*
lol insane : fantastic count
that song is too long and hard )
how'd you think should i pass songs 12+Expers with high BPMs(Meat like that song)





SM MaxX wrote:I just call it Speedcore in a can

mute wrote:This just goes to show that you can't post a really good FAQ without having people argue with you.
FURR wrote:i guess this song was Like *Meat*
lol insane : fantastic count
that song is too long and hard )
how'd you think should i pass songs 12+Expers with high BPMs(Meat like that song)

mute wrote:This just goes to show that you can't post a really good FAQ without having people argue with you.


SteveReen wrote:I think you have to like, turn your volume up and put a lemon in your ass or something like that.TheCosmicPope wrote:Renard said he put Utopia's audio through a million filters and could only vaguely make out something sort of like what Foy stepped.

(beat)
.
.
.
(beat) bpm * 0.5
bpm * 1
bpm * 2
.
(beat) bpm * 1
.
.
.
(beat)
.
.
.





FURR wrote:i guess this song was Like *Meat*
lol insane : fantastic count
that song is too long and hard )
how'd you think should i pass songs 12+Expers with high BPMs(Meat like that song)



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