MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Answering all questions about r21freak and r21/ITG.
Feel free to ask questions/add information.

Moderator: Admins

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby Genoisawesome on Wed Jun 29, 2011 12:47 pm

Hes obviously having his man-period.
SM MaxX wrote:I just call it Speedcore in a can
User avatar
Genoisawesome
100%
100%
 
Posts: 2898
Joined: Thu Mar 11, 2010 1:26 pm
Location: Limbo

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby TYLR on Wed Jun 29, 2011 1:12 pm

Seems that way.

Anyway, thanks a lot for this topic, Charles. I know I'll use it, and I'm sure many of the rest of us will too.
User avatar
TYLR
90%
90%
 
Posts: 1547
Joined: Mon May 12, 2008 4:42 pm
Location: GVCCI HVCCI FVCKING GL△M

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby Gazebo on Wed Jun 29, 2011 2:53 pm

NotChaosUnown wrote:Wow, I never thought I'd see such a simple concept be taken to such an overcomplicated level. Not that I don't appreciate the time you put into this tutorial, this is just way different from how I input gimmicks.


Waaaaaaiiiiiiit. Didn't I teach you basically this exact method while you were making Pirate Hooker?
My simfile archive at DivinElegy
User avatar
Gazebo
90%
90%
 
Posts: 1920
Joined: Thu Dec 30, 2010 3:53 pm
Location: The land of bad fourm posters

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby mudkyp on Wed Jun 29, 2011 3:05 pm

Gazebo wrote:
NotChaosUnown wrote:Wow, I never thought I'd see such a simple concept be taken to such an overcomplicated level. Not that I don't appreciate the time you put into this tutorial, this is just way different from how I input gimmicks.


Waaaaaaiiiiiiit. Didn't I teach you basically this exact method while you were making Pirate Hooker?


Just post it, then.
DG Forums --You Should Register!
FURR wrote:i guess this song was Like *Meat*
lol insane : fantastic count
that song is too long and hard )
how'd you think should i pass songs 12+Expers with high BPMs(Meat like that song)
User avatar
mudkyp
80%
80%
 
Posts: 1073
Joined: Wed Feb 24, 2010 4:09 am

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby Valex on Wed Jun 29, 2011 3:16 pm

I really appreciate this Charles (and Gazebo, I plan to use your method as well), I've been putting off making gimmicky charts because I've been to lazy to do that magic number 15 shit and this actually does look easier :)
Image

"It's not out yet." Me
User avatar
Valex
100%
100%
FotW Helper
FotW Helper
 
Posts: 2388
Joined: Thu Mar 15, 2007 3:31 pm
Location: I'm dead

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby Gazebo on Wed Jun 29, 2011 3:35 pm

mudkyp wrote:
Gazebo wrote:Waaaaaaiiiiiiit. Didn't I teach you basically this exact method while you were making Pirate Hooker?


Just post it, then.


I just realized that my post was a little ambiguous. The method I showed ChaosUnown was basically Charles's method, not the super-secret method Mr. Unown is referring to. Anyway, here it is, from the DDR Illini forum, from when Pirate Hooker was a work in progress:

ChaosUnown wrote:Gimmicks most of the time are mostly personal preference, so I can't blame you for not being comfortable with the gimmicks. But to me most of them did sit right, but I couldn't give a lot of variation as I'm just learning the proper calculations to the gimmicks, now if I could learn things like 4x and .5x stutters, slingshot and hiccup gimmicks (And much more multiplier numbers), I could definitely make a more appealing gimmick chart.


Gazebo wrote:Ah, well if you want to learn more stutters, those are easy to teach, I'll just go ahead and give a primer here. (BPM gimmicks and stop/BPM gimmick combinations are more difficult so I'll have to hold off on those)

Stop length = M x L x C

Magic number: M = 60/BPM (this is the number of seconds in one beat)

Length coefficient: L = The length of your stutter in beats. 1 for a 4th note, 1/2 for an 8th note, 1/3 for a 12th note, 1/4 for a 16th note, etc. also 3/4 for three 16th note length, etc.

Speed coefficient: C = 1 - (1/S), where S is your stutter speed, so for a 1.5x stutter, C = 1 - (1/1.5) = 1/3, for a 2x stutter, C = 1 - (1/2) = 1/2, for 4x, C = 1 - (1/4) = 3/4

So as an example, for 4x speed stutters on 8th notes at 140 BPM,

M = 60 / 140 = 0.42857
L = 1/2
C = 1 - (1/4) = 3/4

So your stop length should be 0.42857 x (1/2) x (3/4) = 0.160714 s... you'll have to apply the corrections as usual.


It's the same formula as mentioned in this guide, just split up into parts.
My simfile archive at DivinElegy
User avatar
Gazebo
90%
90%
 
Posts: 1920
Joined: Thu Dec 30, 2010 3:53 pm
Location: The land of bad fourm posters

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby mudkyp on Wed Jun 29, 2011 3:42 pm

There's also this that works with 1.5x BPM hiccups. http://youtu.be/l7TeENPVD1I
DG Forums --You Should Register!
FURR wrote:i guess this song was Like *Meat*
lol insane : fantastic count
that song is too long and hard )
how'd you think should i pass songs 12+Expers with high BPMs(Meat like that song)
User avatar
mudkyp
80%
80%
 
Posts: 1073
Joined: Wed Feb 24, 2010 4:09 am

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby mute on Thu Jun 30, 2011 11:02 am

This just goes to show that you can't post a really good FAQ without having people argue with you.
User avatar
mute
100%
100%
Former Staff
Former Staff
((( dx_xb )))
((( dx_xb )))
Comp V - 3rd
Comp V - 3rd
 
Posts: 2211
Joined: Mon Jun 11, 2007 2:07 am

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby Genoisawesome on Thu Jun 30, 2011 12:27 pm

mute, no matter what happens, someone is going to have a different opinion. Do they NEED to argue, no. but some people do anyways, I guess its just in their nature or something.
SM MaxX wrote:I just call it Speedcore in a can
User avatar
Genoisawesome
100%
100%
 
Posts: 2898
Joined: Thu Mar 11, 2010 1:26 pm
Location: Limbo

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby mudkyp on Thu Jun 30, 2011 12:50 pm

mute wrote:This just goes to show that you can't post a really good FAQ without having people argue with you.


Thanks for the compliment anyway. I'm glad you thought it was really good. :]
DG Forums --You Should Register!
FURR wrote:i guess this song was Like *Meat*
lol insane : fantastic count
that song is too long and hard )
how'd you think should i pass songs 12+Expers with high BPMs(Meat like that song)
User avatar
mudkyp
80%
80%
 
Posts: 1073
Joined: Wed Feb 24, 2010 4:09 am

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby Gazebo on Thu Jun 30, 2011 1:30 pm

mute wrote:This just goes to show that you can't post a really good FAQ without having people argue with you.


Yes you can
My simfile archive at DivinElegy
User avatar
Gazebo
90%
90%
 
Posts: 1920
Joined: Thu Dec 30, 2010 3:53 pm
Location: The land of bad fourm posters

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby Timinator on Tue Jul 05, 2011 11:49 am

Thanks for the in-depth guide man! I've figured out how to do some basic gimmicks from just crunching the numbers, but this simplifies everything a great deal. It also gives me a much better idea of what gimmicks and multipliers to use for different types of effects. :D
Image
SteveReen wrote:
TheCosmicPope wrote:Renard said he put Utopia's audio through a million filters and could only vaguely make out something sort of like what Foy stepped.
I think you have to like, turn your volume up and put a lemon in your ass or something like that.

My YouTube Channel
User avatar
Timinator
40%
40%
 
Posts: 222
Joined: Tue Apr 26, 2011 11:27 am
Location: Abilene, Texas

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby Dark Luke on Sat Jun 02, 2012 9:45 pm

Here's a bpm gimmick that is very commonly used in o2jam that can easily fit any existing beat: (each line represents a 16th note)

Code: Select all
(beat)
.
.
.
(beat) bpm * 0.5
bpm * 1
bpm * 2
.
(beat) bpm * 1
.
.
.
(beat)
.
.
.
-Image
Nightwish doubles pack
(Part 1) - Now playing!

Legacy packs:
Stomp Exceed (2003-2010)
(full singles + doubles)

Resident nobar doubles player.
User avatar
Dark Luke
70%
70%
Former Staff
Former Staff
A Fairly Dark Luke
A Fairly Dark Luke
Comp II - 2nd
Comp II - 2nd
 
Posts: 936
Joined: Thu Feb 22, 2007 1:19 am
Location: Toronto, Canada

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby mudkyp on Sat Jun 02, 2012 11:33 pm

Neat
DG Forums --You Should Register!
FURR wrote:i guess this song was Like *Meat*
lol insane : fantastic count
that song is too long and hard )
how'd you think should i pass songs 12+Expers with high BPMs(Meat like that song)
User avatar
mudkyp
80%
80%
 
Posts: 1073
Joined: Wed Feb 24, 2010 4:09 am

Re: MUDKYP'S TUTORIAL: Stutters and Wave Gimmicks

Postby EZA on Fri Jun 15, 2012 12:28 am

I never really got gimmicks untill I read this, thank you. :fantastic:
User avatar
EZA
40%
40%
 
Posts: 249
Joined: Tue Feb 07, 2012 4:16 pm
Location: Keepin my pimp hand strong

PreviousNext

Return to FAQ and Guides

Who is online

Users browsing this forum: No registered users and 1 guest