Mute's Pro Syncing Guide ~ UPDATED 11/02/11

Answering all questions about r21freak and r21/ITG.
Feel free to ask questions/add information.

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Re: Mute's Guide to Syncing Simfiles!

Postby NEMO on Wed Jan 20, 2010 8:46 pm

ddrballer123 wrote:
133T wrote:
ddrballer123 wrote:
133T wrote:
ddrballer123 wrote:Just Use DDREAM

Is that what you use? Because your files are horribly off sync. Not flaming, but if that's the results, then it's just counter productive.

No i don't use that and plus name one of my files that is off sync

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Re: Mute's Guide to Syncing Simfiles!

Postby TheCosmicPope on Sun Jan 31, 2010 1:26 pm

People's global offsets will differ because of differences in hardware. Other than that good syncing guide
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Re: Mute's Guide to Syncing Simfiles!

Postby mute on Sun Jan 31, 2010 4:13 pm

TheCosmicPope wrote:People's global offsets will differ because of differences in hardware. Other than that good syncing guide


Kyzentun wrote:I'm going to repeat this monsterjoe, because it bears repeating since people can't seem to understand or remember it.
mute wrote:People seem to think I'm judging sync by ear or by how well I can FA/MA a file on my computer. This is NOT the case. I am only reading position markers in edit mode and comparing them to the actual song waveform to judge a file's sync.


Thus, how a file feels when played at the offset used for syncing is completely irrelevant to mute's method of judging sync.


FFS, PEOPLE.
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Re: Mute's Guide to Syncing Simfiles!

Postby Blazing on Sun Jan 31, 2010 6:05 pm

So really you can do this with any global offset as long as you sync to a different part of the waveform. This one just works with a very easily picked out feature of the waveform.

Note that you wouldn't really be syncing to a different part of the waveform, you would just be using a different part for reference. The reason that -0.012 is required for this is because the global offset affects the "current second" reading in Stepmania.
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Re: Mute's Guide to Syncing Simfiles!

Postby mute on Sun Jan 31, 2010 6:36 pm

Blazing wrote:So really you can do this with any global offset as long as you sync to a different part of the waveform. This one just works with a very easily picked out feature of the waveform.

Note that you wouldn't really be syncing to a different part of the waveform, you would just be using a different part for reference. The reason that -0.012 is required for this is because the global offset affects the "current second" reading in Stepmania.

How come you're the only one who gets it? I thought this was insanely easy to understand.
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Re: Mute's Guide to Syncing Simfiles!

Postby Blazing on Sun Jan 31, 2010 8:47 pm

I've concluded that people don't like thinking about global offsets.
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Re: Mute's Guide to Syncing Simfiles!

Postby TEEX on Sun Jan 31, 2010 9:12 pm

Blazing wrote:I've concluded that people don't like thinking about global offsets.

I sure as hell don't. I leave my global offset as 0.000, sync the file's offset using DDReamstudio's waveform+filter, and there will be an 90% chance it will be dead on if I bring it to the arcade.
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Re: Mute's Guide to Syncing Simfiles!

Postby TheCosmicPope on Mon Feb 01, 2010 1:10 am

Nope, you're wrong, I'm right.
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Re: Mute's Guide to Syncing Simfiles!

Postby Monst3rjoe on Tue Feb 02, 2010 3:46 am

Who cares about syncing anyway. Waste of time.
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Re: Mute's Guide to Syncing Simfiles!

Postby Derkomai on Tue Feb 02, 2010 4:21 am

TEEX wrote:
Blazing wrote:I've concluded that people don't like thinking about global offsets.

I sure as hell don't. I leave my global offset as 0.000, sync the file's offset using DDReamstudio's waveform+filter, and there will be an 90% chance it will be dead on if I bring it to the arcade.


Pretty much this.
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Re: Mute's Guide to Syncing Simfiles!

Postby mute on Tue Feb 02, 2010 4:43 am

Monst3rjoe wrote:Who cares about syncing anyway. Waste of time.

ITG is played visually anyway, right?
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Re: Mute's Guide to Syncing Simfiles!

Postby PaTriCK =) on Sun Feb 07, 2010 5:17 pm

Chaoz wrote:
mute wrote:
Chaoz wrote:Nice guide, although some people's global offset won't be -0.012. For example, mine has to be -0.005.

The idea of setting your global offset to -0.012 is to replicate the way the file will play on an ITG cabinet with r21 or r23. If you want to FA/MA stuff on your own personal computer setup, that's a different set of hardware that will of course require different offsets.

For the simfiles I make to be onsync on an ITG cabinet, I have to use a global offset of -0.005.


I´M AGREE WITH CHAOS. Everyone has diferent offsets. if i put my machine in -0.012 will "BEAT OFF BEAT OFF"
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Re: Mute's Guide to Syncing Simfiles!

Postby mute on Sun Feb 07, 2010 8:24 pm

OH MY GOD, YOU PEOPLE. PLEASE, FOR THE LOVE OF JESUS, READ AND COMPREHEND THE FOLLOWING QUOTE:

TheCosmicPope wrote:People's global offsets will differ because of differences in hardware. Other than that good syncing guide


Kyzentun wrote:I'm going to repeat this monsterjoe, because it bears repeating since people can't seem to understand or remember it.
mute wrote:People seem to think I'm judging sync by ear or by how well I can FA/MA a file on my computer. This is NOT the case. I am only reading position markers in edit mode and comparing them to the actual song waveform to judge a file's sync.


Thus, how a file feels when played at the offset used for syncing is completely irrelevant to mute's method of judging sync.


PLEASE PLEASE PLEASE PLEASE READ THAT. YOU PEOPLE ARE FAILING TO GRASP THE ENTIRE POINT OF MY GUIDE BECAUSE YOU CANNOT UNDERSTAND THIS VERY SIMPLE CONCEPT. IF ONE MORE PERSON TELLS ME THAT -0.012 IS A BAD OFFSET I AM GOING TO RIP EVERY STRAND OF HAIR OUT OF MY SCALP.
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Re: Mute's Guide to Syncing Simfiles!

Postby PUMA.Hamtaro on Wed Feb 10, 2010 11:23 am

Guys, in simple terms, he isn't syncing it on his computer at all. In fact, more than likely, it's off-sync on his computer. He is just syncing his computer as if it were an ITG machine, using that offset so it will be on-sync on the ITG machine.
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Re: Mute's Guide to Syncing Simfiles!

Postby Derkomai on Wed Feb 10, 2010 2:19 pm

PUMA.Hamtaro wrote:Guys, in simple terms, he isn't syncing it on his computer at all. In fact, more than likely, it's off-sync on his computer. He is just syncing his computer as if it were an ITG machine, using that offset so it will be on-sync on the ITG machine.


Pretty much this. No one is saying to sync to your computer. The known global offset for an ITG machine is -.012. So in order to sync properly to an ITG machine, you would have to emulate the actual arcade machine on your own PC. While it might sound off at home, when you bring it to the arcade where all the global offsets are the same, it should be on sync.

While I don't use this myself, I fail to see how this is hard to grasp.
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