SM MaxX wrote:ITG THEMES
Well ITG is almost the same as Stepmania 3.95 but ITG is Stepmania 3.95
SM MaxX wrote:ITG THEMES
skrillex goes by many names, like aphex twin, the flashbulb, and venetian snares


AntoineRalic wrote:Ok this is an easy answer. Take an image that is like a Myspace Logo.
After You've taken a Myspace logo about the a size of an Icon.
Then Save As a cdtitle.PNG Format file.
The next time you reload or rerun Stepmania. It will show it as a CDTITLE on the right of the banner near the 'GROUP' display.
Method 2
Create a small picture that is a size of a thumbnail icon on your Windows OS.
Then Save As when you have something like PAINT.NET, PHOTOSHOP, or any imaging software. Then put it or SAVE it to you step-file folder.
Start-up stepmania, and then as you select your CDTITLE will appear near the Group Column while you Select you Music for the game.
(Note: If you already ran this without the CDTITLE. You'll have to basically when you start-up Stepmania, go to the Options Menu and then go to Reload Songs/Steps. This will take a few minutes. After that go to Game Start. Go through until you Select Music.





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Jayce wrote:Still haven't had a chance to test it out yet, probably won't get around to it for a while but post up a crash dump or something.

hurtpiggypig wrote:Are you guys interested in the CD graphic just because you want to see the step artist? Or are you attached to the graphic? I'm working on a theme right now and have it show the step artist in text for every chart when you're on the music select screen.





hurtpiggypig wrote:Is there a theme thread on these boards anywhere? I haven't really used this site much.



rikame wrote:Jayce wrote:Still haven't had a chance to test it out yet, probably won't get around to it for a while but post up a crash dump or something.
I can't even get an error out of the Home theme, but DDIR gave me this.[Reveal] Spoiler: CrashinfoOpenITG PC beta 2 crash report (build 15)
--------------------------------------
Compiling "return function(self,parent)
self:spin()
self:effectmagnitude(0,90,0)
self:cullmode('front')
self:diffuse(0.2,0.2,0.2,1)
self:()
end
": [string "in"]:6: <name> expected near `('
Thread: Main thread
.\RageTextureManager.cpp:110 RageTextureManager::LoadTexture(/Themes/Dance Dance Industrial Revolution/Fonts/Common default 2x1.png).
.\RageTextureManager.cpp:110 RageTextureManager::LoadTexture(/Themes/Dance Dance Industrial Revolution/Fonts/_eurostile normal (mipmaps) 16x16.png).
.\RageTextureManager.cpp:110 RageTextureManager::LoadTexture(/Themes/Dance Dance Industrial Revolution/Graphics/_blank.png).
.\RageTextureManager.cpp:110 RageTextureManager::LoadTexture(/Themes/Dance Dance Industrial Revolution/Graphics/_blank.png).
.\ActorCommands.cpp:96 Compiling "return function(self,parent)
self:spin()
self:effectmagnitude(0,90,0)
self:cullmode('front')
self:diffuse(0.2,0.2,0.2,1)
self:()
end
": [string "in"]:6: <name> expected near `('
Thread: Decode thread
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
Thread: Mixer thread
Thread: MusicThread
.\RageFileDriverDirectHelpers.cpp:233 E:/Games/OpenITG/title menu game name/*
.\RageFileDriverDirectHelpers.cpp:233 E:/Games/OpenITG/title menu game name/*
Thread: WorkerThread (ThreadedMemoryCardWorker)
Thread: WorkerThread (/@mc1int/)
.\RageUtil_WorkerThread.cpp:146 HandleRequest(9)
.\RageUtil_WorkerThread.cpp:148 HandleRequest(9) done
.\RageUtil_WorkerThread.cpp:174 HandleRequest(9) OK
Thread: WorkerThread (/@mc2int/)
.\RageUtil_WorkerThread.cpp:146 HandleRequest(9)
.\RageUtil_WorkerThread.cpp:148 HandleRequest(9) done
.\RageUtil_WorkerThread.cpp:174 HandleRequest(9) OK
Thread: DirectInput thread
.\arch\InputHandler\InputHandler_DirectInput.cpp:512
.\arch\InputHandler\InputHandler_DirectInput.cpp:487
.\arch\InputHandler\InputHandler_DirectInput.cpp:507
.\arch\InputHandler\InputHandler_DirectInput.cpp:512
.\arch\InputHandler\InputHandler_DirectInput.cpp:487
Thread: MovieTexture_FFMpeg(/Themes/Dance Dance Industrial Revolution/BGAnimations/ScreenLogo background/smoke.avi)
0056b5df: void debug_crash(void)
0054b33c: void sm_crash(char const *)
004b9feb: virtual void ActorCommands::Register(void)
7c3c1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3c0000+1c9e+45]
004ba5c7: ActorCommands::ActorCommands(class CStdStr<char> const &)
7c363593: MSVCR71!free [7c360000+355a+39]
006b1dfe: class AutoPtrCopyOnWrite<class LuaReference> ThemeManager::GetMetricA(class CStdStr<char> const &,class CStdStr<char> const &)
00655329: void ActorUtil::LoadCommand(class Actor &,class CStdStr<char> const &,class CStdStr<char> const &)
7c3c495f: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [7c3c0000+4915+4a]
7c3c567a: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3c0000+5620+5a]
00656937: void ActorUtil::LoadAllCommands(class Actor &,class CStdStr<char> const &)
00656fd8: void ActorUtil::LoadAndPlayCommand(class Actor &,class CStdStr<char> const &,class CStdStr<char> const &,class Actor *)
7c3c56a8: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3c0000+568f+19]
00401211: void ssasn(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,char const *)
0049d4df: virtual void ScreenSelectMusic::Init(void)
7c3c6061: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::replace [7c3c0000+5fef+72]
00608032: virtual int RageFileObjDirect::WriteInternal(void const *,unsigned int)
7c363593: MSVCR71!free [7c360000+355a+39]
00602e15: virtual int RageFileObj::Write(void const *,unsigned int)
7701e023: ntdll!RtlFreeHeap [76ff0000+2dfa5+7e]
7701e023: ntdll!RtlFreeHeap [76ff0000+2dfa5+7e]
76a614dd: kernel32!HeapFree [76a50000+114c9+14]
7c363593: MSVCR71!free [7c360000+355a+39]
7700fb81: ntdll!ZwReleaseMutant [76ff0000+1fb6c+15]
752d0596: KERNELBASE!ReleaseMutex [752c0000+10586+10]
005694d2: virtual void MutexImpl_Win32::Unlock(void)
7c3c1ccf: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3c0000+1c9e+31]
7c3638e2: MSVCR71!except_handler3 [7c360000+38e2+0]
76a614dd: kernel32!HeapFree [76a50000+114c9+14]
7701e023: ntdll!RtlFreeHeap [76ff0000+2dfa5+7e]
76a614dd: kernel32!HeapFree [76a50000+114c9+14]
7c363593: MSVCR71!free [7c360000+355a+39]
7c363598: MSVCR71!free [7c360000+355a+3e]
7c3c1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3c0000+1e8d+9]
00615a07: void RageLog::Trace(char const *,...)
7c3638e2: MSVCR71!except_handler3 [7c360000+38e2+0]
7c363598: MSVCR71!free [7c360000+355a+3e]
7c3c1ccf: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3c0000+1c9e+31]
7c3c1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3c0000+1c9e+45]
7c3c1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3c0000+1e8d+9]
004a030b: ScreenSelectMusic::ScreenSelectMusic(class CStdStr<char>)
004a0383: class Screen * CreateScreenSelectMusic(class CStdStr<char> const &)
006f1058: void * operator new(unsigned int)
006a516b: void SongManager::Cleanup(void)
006a256b: void ScreenManager::LoadDelayedScreen(void)
7701e023: ntdll!RtlFreeHeap [76ff0000+2dfa5+7e]
7c363598: MSVCR71!free [7c360000+355a+3e]
7c3638e2: MSVCR71!except_handler3 [7c360000+38e2+0]
7c363598: MSVCR71!free [7c360000+355a+3e]
7c3c495f: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [7c3c0000+4915+4a]
7c3c560c: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3c0000+5591+7b]
7c3c5617: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3c0000+5591+86]
7c3c6910: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::operator= [7c3c0000+6903+d]
0045e608: class CStdStr<char> & CStdStr<char>::operator=(class CStdStr<char> const &)
006a33cb: void ScreenManager::SetNewScreen(class CStdStr<char> const &)
004823ca: virtual void ScreenSelect::HandleScreenMessage(enum ScreenMessage)
7701fa19: ntdll!RtlAnsiCharToUnicodeChar [76ff0000+2f93a+df]
0066b25a: virtual void Sprite::Update(float)
0064e50b: virtual void ActorFrame::UpdateInternal(float)
0064e525: virtual void ActorFrame::UpdateInternal(float)
0066b25a: virtual void Sprite::Update(float)
0064e525: virtual void ActorFrame::UpdateInternal(float)
00648155: virtual void Actor::Update(float)
0048d456: virtual void ScreenSelectMaster::HandleScreenMessage(enum ScreenMessage)
00648fde: virtual void Actor::UpdateInternal(float)
00648fde: virtual void Actor::UpdateInternal(float)
0064e818: virtual float ActorFrame::GetTweenTimeLeft(void)const
005780e7: virtual void Transition::UpdateInternal(float)
00648155: virtual void Actor::Update(float)
0066b25a: virtual void Sprite::Update(float)
005954bc: virtual void HelpDisplay::Update(float)
0064e50b: virtual void ActorFrame::UpdateInternal(float)
00619b57: _int64 RageSound::GetPositionSecondsInternal(bool *)const ()
7700f99e: ntdll!ZwSetInformationThread [76ff0000+1f98c+12]
752d3a5e: KERNELBASE!SetThreadPriority [752c0000+1390a+154]
00648155: virtual void Actor::Update(float)
006358fa: void RageTimer::Touch(void)
00678e02: void GameState::UpdateSongPosition(float,class TimingData const &,class RageTimer const &)
00678e11: void GameState::UpdateSongPosition(float,class TimingData const &,class RageTimer const &)
7700fb81: ntdll!ZwReleaseMutant [76ff0000+1fb6c+15]
752d0596: KERNELBASE!ReleaseMutex [752c0000+10586+10]
00401aa8: virtual void Screen::Update(float)
006757fd: void GameSoundManager::Update(float)
004b7fdd: virtual void ScreenWithMenuElements::Update(float)
00481eee: virtual void ScreenSelect::Update(float)
7c363598: MSVCR71!free [7c360000+355a+3e]
00515421: void PlayerOptions::Approach(struct PlayerOptions const &,float)
0048bf2d: virtual void ScreenSelectMaster::Update(float)
006a32c8: void ScreenManager::Update(float)
0054ed8e: void GameLoop(void)
005500de: main()
7c3c1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3c0000+1c9e+45]
0055014f: main()
7c3638e2: MSVCR71!except_handler3 [7c360000+38e2+0]
7c3627e9: MSVCR71!wcscat [7c360000+2679+170]
7c362937: MSVCR71!msize [7c360000+2903+34]
7c3627e9: MSVCR71!wcscat [7c360000+2679+170]
7c362829: MSVCR71!malloc [7c360000+281a+f]
7c361e4f: MSVCR71!setmbcp [7c360000+1cf7+158]
Static log:
OpenITG PC beta 2
Compiled Mon Aug 10 03:59:43 2009 (build 15)
Log starting 2012-07-04 13:39:16
VFS: mounting patch.zip
Loading window: win32
Windows 6.1 (unknown NT-based) build 7601 [Service Pack 1]
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce GTX 550 Ti [NVIDIA]
8.17.13.142, 5-15-2012 [pci\ven_10de&dev_1244]
Drive: "HL-DT-STDVDRAM GH24NS90 IN00" Driver: amd_sata DMA: N/A
Drive: "ST1000DM003-9YN162 CC4D" Driver: amd_sata DMA: N/A
Drive: "OCZ-AGILITY3 2.15" Driver: amd_sata DMA: N/A
Drive: "MagicISOVirtual DVD-ROM 1.0A" Driver: mcdbus DMA: N/A
Drive: "MagicISOVirtual DVD-ROM 1.0A" Driver: mcdbus DMA: N/A
Sound device 0: Speakers (Realtek High Definiti, 6.1, MID 1, PID 100
Sound device 1: Realtek Digital Output (Realtek, 6.1, MID 1, PID 100
Sound device 2: Realtek Digital Output(Optical), 6.1, MID 1, PID 100
WARNING: Unknown sound driver name: ALSA
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (Realtek High Definition Audio) {0.0.0.00000000}.{8b739f9d-d0b3-4f70-b5e7-8b5eb8ed2919}
DirectSound Driver: Realtek Digital Output (Realtek High Definition Audio) {0.0.0.00000000}.{a3b1eef5-dd60-4b94-b787-988be98cb036}
DirectSound Driver: Realtek Digital Output(Optical) (Realtek High Definition Audio) {0.0.0.00000000}.{e26b8c4c-39d8-4ce4-b008-5a916e6a15ce}
DirectSound sample rates: 100..200000 (continuous)
Couldn't load driver DirectSound: no hardware buffers available
WARNING: Unknown sound driver name: ALSA-sw
Sound driver: DirectSound-sw
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/0 In Progress/Aku/'. This is not a valid song directory.
WARNING: Song "/Songs/0 In Progress/Katawa Shoujo/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove/Delirium/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove/Disconnected -hyper-/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove/Oasis/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove/Queen of Light/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove/Xuxa/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Agent Blatant/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Amore/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Baby Don't You Want Me/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Birdie/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Bumble Bee/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Clockwork Genesis/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Destiny/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Get Happy/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Hardcore Symphony/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Incognito/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Life of a Butterfly/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Monolith/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Out Of The Dark/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Reactor/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Robotix/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Typical Tropical/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/VerTex^2/" has no music file; guessing at 100.000000 seconds
WARNING: Song "/Songs/In The Groove 2/Vorsprung Durch Techno/" has no music file; guessing at 100.000000 seconds
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/Pergatory/Nyanyanyanyanyan/Nyanyanyanyanyan.avi: Unknown file format
WARNING: BannerCache::CacheBanner: Couldn't load /Songs/Pergatory/Nyanyanyanyanyan/Nyanyanyanyanyan.avi: Unknown file format
WARNING: Invalid #STOPS value "
WARNING: " (must have exactly one '='), ignored
WARNING: Invalid #STOPS value "
WARNING: " (must have exactly one '='), ignored
WARNING: Invalid #STOPS value "
WARNING: " (must have exactly one '='), ignored
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/Review/Contemporary Classics/'. This is not a valid song directory.
WARNING: Invalid #STOPS value "
WARNING: " (must have exactly one '='), ignored
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/Second smPact/Pupil/'. This is not a valid song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/Second smPact/Touhou Judgement of the Sixtieth Year/'. This is not a valid song directory.
WARNING: Invalid #STOPS value "
WARNING: " (must have exactly one '='), ignored
Loading courses.
WARNING: Public and/or Private keys missing. Profile data cannot be signed.
WARNING: AllowExtraPlayerOptions turned off, skipping Extra.ini
WARNING: Unlock: Cannot find song matching "In The Groove 2/Hardcore Symphony"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Amore"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Temple of Boom"
WARNING: Unlock: Cannot find song matching "In The Groove 2/VerTex^2"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Monolith"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Cryosleep"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Wanna Do"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Robotix"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Know Your Enemy"
WARNING: Unlock: Cannot find song matching "In The Groove 2/!"
WARNING: Unlock: Cannot find song matching "In The Groove/Why Me"
WARNING: Unlock: Cannot find song matching "In The Groove 2/Disconnected Disco"
Video renderers: 'opengl,d3d'
Mode: ICD 16 (565) 16 depth 64 accum
OpenGL shading language: 4.20 NVIDIA via Cg compiler
Paletted textures disabled: GL_EXT_paletted_texture missing.
Attempting Shader Compilation: attribute vec4 TextureMatrixScale; void main() { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); gl_TexCoord[0] = (gl_TextureMatrix[0] * gl_MultiTexCoord0 * TextureMatrixScale) + (gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale)); gl_FrontColor = gl_Color; }
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce GTX 550 Ti/PCIe/SSE2
OGL Version: 4.2.0
OGL Max texture size: 16384
OGL Texture units: 4
OGL Extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GLU Version: 1.2.2.0 Microsoft Corporation
Attempting Shader Compilation: attribute vec4 TextureMatrixScale; void main() { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); gl_TexCoord[0] = (gl_TextureMatrix[0] * gl_MultiTexCoord0 * TextureMatrixScale) + (gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale)); gl_FrontColor = gl_Color; }
Windowed 640x480 32 color 32 texture 0Hz Vsync AA
Found 1 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
Attempting Shader Compilation: attribute vec4 TextureMatrixScale; void main() { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); gl_TexCoord[0] = (gl_TextureMatrix[0] * gl_MultiTexCoord0 * TextureMatrixScale) + (gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale)); gl_FrontColor = gl_Color; }
WARNING: The graphic '/Themes/home/BGAnimations/ScreenLogo background/arrow.png' has frame dimensions that aren't even numbers.
WARNING:
WARNING: The entire image is 300x303 and frame size is 300.0x303.0.
WARNING:
WARNING: Image quality will be much improved if you resize the graphic to 300x304, which is a frame size of 300x304.
WARNING: The graphic '/Themes/home/BGAnimations/ScreenLogo background/arrow.png' has frame dimensions that aren't even numbers.
WARNING:
WARNING: The entire image is 300x303 and frame size is 300.0x303.0.
WARNING:
WARNING: Image quality will be much improved if you resize the graphic to 300x304, which is a frame size of 300x304.
OpenGL shading language: 4.20 NVIDIA via Cg compiler
Paletted textures disabled: GL_EXT_paletted_texture missing.
Attempting Shader Compilation: attribute vec4 TextureMatrixScale; void main() { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); gl_TexCoord[0] = (gl_TextureMatrix[0] * gl_MultiTexCoord0 * TextureMatrixScale) + (gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale)); gl_FrontColor = gl_Color; }
Players joined: P1
Language: english
Current renderer: OpenGL
Theme: dance dance industrial revolution
Partial log:
00:21.104: glTexImage2D(format GL_RGBA8, 512x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:21.104: RageBitmapTexture: Loaded '/Themes/Dance Dance Industrial Revolution/Graphics/ScreenSelectMusic banner frame/right frame middle.png' (512x512); FMT_RGBA8 matte, source 320,420; image 320,420.
00:21.106: Sprite::LoadFromTexture( /Themes/Dance Dance Industrial Revolution/Graphics/ScreenSelectMusic banner frame/SuperBar.png )
00:21.228: glTexImage2D(format GL_RGBA8, 2048x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:21.232: RageBitmapTexture: Loaded '/Themes/Dance Dance Industrial Revolution/Graphics/ScreenSelectMusic banner frame/SuperBar.png' (2048x512); FMT_RGBA8, source 3000,480; image 2048,480.
00:21.232: Sprite::LoadFromTexture( /Themes/Dance Dance Industrial Revolution/Graphics/ScreenSelectMusic banner frame/1player.png )
00:21.235: glTexImage2D(format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:21.236: RageBitmapTexture: Loaded '/Themes/Dance Dance Industrial Revolution/Graphics/ScreenSelectMusic banner frame/1player.png' (256x256); FMT_RGBA8, source 256,256; image 256,256.
00:21.242: Sprite::LoadFromTexture( /Themes/Dance Dance Industrial Revolution/Graphics/_blank.png )
00:21.243: Sprite::LoadFromTexture( /Themes/Dance Dance Industrial Revolution/Graphics/_blank.png )
-- End of report
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